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Luxuryhotel Guru

Helping our users to find the Best Luxury Hotels in the World. By using a combination of manual curation by human editors in combination with AI (artificial intelligence), ML (machine learning) and image recognition algoritms, we are constantly updating and refining our lists with the best Luxury Hotels around the Globe.

Changdobels

Changdobels erbjuder idag flera av Sveriges finaste hunddagis och hundpensionat och finns idag i både Danderyd, Täby, Vallentuna och på Gärdet. Nu har vi expanderat vårt verksamhet och erbjuder hundbehandlingar som bl.a. hundtrim, kloklipp, hundkurser och rehab med en ambition är att ha allt för din hund på ett och samma ställe!

edChild

edChild grundades för att långsiktigt bidra till FN:s globala mål 4.2: ”Lika tillgång till förskola av god kvalitet”. edChild - Pedagogens favoritverktyg. Tänk dig ett verktyg för allt kopplat till undervisningen i förskolan; från kompetensutveckling, inspiration och forskning till aktiviteter och effektivare planering. Så fungerar edChild! Och det är helt gratis för pedagoger.

IMG_PLAY

IMG_PLAY was founded to help our customers gain business benefits by utilizing video technology. TV and Video are undergoing a revolution. Old business models change rapidly, new technologies open up opportunities, and in the middle of this you are in need of qualified advice and expertise. We are technical experts and engineers, we are creative and knowledgeable about content production – and we are first and foremost independent advisors in a complex area of ​​crucial importance for many companies and organizations.

Desiderate Visions AS

About Us: We are an Oslo-based independent entertainment and media production company, founded in 2019. Our team members have backgrounds from such diverse fields as banking, finance, business administration, advertising, film production and games development. We also have extensive experience with successful social media influencing, content creation and community building, particularly on Youtube and Facebook. The Problem: Self-actualization is becoming increasingly difficult in a changing and tumultuous world. For many, the cumulative effects of pandemic crisis, financial recession, political polarization and a hardened job market is frustration, and a greater need for entertainment and escapism as a means of self-actualization through vicarious experiences. Our vision is to fulfill this growing need for self-actualization. Our mission is to develop globally scalable products that fulfill the needs the marketplace does not adequately cater to today, and which are capable of surviving both recessions and pandemic crisis. Product/Solution: Our product is entertainment brands, based on proprietary video game properties. We aim to establish these brands first as videogame properties, and then use the passion and investment of gaming audiences as the gateway to expand these videogame properties into Transmedia franchises - including comics, third party merchandise and apparel, as well as licensed adaptations in other media, such as film and animation. Opportunity: The Gaming Market is global from day one, with digital gaming storefronts such as Steam, PSN and XBOX Live retaining millions of existing customers worldwide. Gamers are a heavily invested group of customers with both a high willingness to pay, as well as established networks of influencers and discussion forums, which greatly facilitates advertising efforts. Furthermore, gaming has been proven to be both Recession- and Pandemic proof, with game sales being largely unaffected by 2008 financial crisis, while sales records were broken during the ongoing COVID-19 crisis. Consumer behavior during the ongoing crisis has further confirmed the need for (and subsequently, the financial potential in) self-actualization through entertainment. Why us, and why now: We are passionate about entertainment and the creative process, we have business understanding, insight into the fan mindset and a unique strategy which enables us to see and seize upon opportunities the incumbents in the gaming market have missed. Furthermore, the recent crisis has caused many of these incumbents to struggle with adapting their organization and cost structure to the current working climate. By contrast, a start-up like us may be better suited to develop a sustainable and scalable production pipeline fit for the economy we are moving into. Right now is the perfect time to enter the entertainment- and videogame markets.

CleverAdam.com

We’re on a mission on creating a new reality within the landscape of fundraising and unlocking private wealth together We make crowd investment campaigns easy and affordable to launch and manage with our "shopify for crowdfunding" Software-as-a-Service. Our white-label solution is a one-stop-shop with everything you need to launch and manage a successful crowd investment campaign (or platform) - directly from your own website. We want to unlock private wealth together, by making crowd investment accessible and easy to use for everyone, so company (and platform) owners can focus on generating revenue, securing jobs, paying more taxes and hopefully even get more time with their family. We assist companies in their efforts of creating growth, by making it easy, affordable and without legal struggles to raise funds directly from the company’s own website and help reach out to thousands of potential investors. Raise funding through equity or lending and turn your happy customers into loyal investors. Fundraising can be extremely time-consuming, slow and exhausting. Building a funnel, setting up meetings, presenting and performing (even more stressful if you are an introverted founder like we are), dealing with many different demands, being an "underdog" and seeing the valuation drop after each meeting.... and you're still not able to get in touch with the right private investors. We have been there and it was not a nice place to be. So we decided to turn something that's really exhausting, confusing and time-consuming into something that gives you confidence and free time to focus on building your business. Now, that's clever.

Hiotlabs

We are Hiotlabs, a startup with our roots in software and technology. We bring value to society through developing tech that prevents and minimise property damage. We think big dreams, get things done and have fun. We are a product company that leverage IoT and Machine Learning to create new and innovative solutions to re-define the insurance industry to the better. Our platform and services are already in production and used by customers.

Thrillism.com

Thrillism is a go to marketplace for outdoor travel enthusiast. We help travellers find and book their next adventure. Browse adventures across the world and book directly on the website in a safe and secure manner. We lower the bar for travelers to book online and help facilitate a booking solution for the operators, many who not have have their own e-commerce capabilities.

Demando

Sweden's leading job marketplace within Tech. Demando is a marketplace that matches tech talent with the Swedens most innovative companies. Demando combines intelligent and unbiased job matching and career counseling to help people find a job they love. Through Demando, candidates are anonymous and have transparency into salary offers, perks competing opportunities, and job details.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

MonthlyCup AB

A menstrual cup is a very delicate sanitary protection for women. A single cup is reused for 5 years and replaces thousands of sanitary napkins / tampons. It gives women better health, finances, and makes a big difference to the environment. Not to mention the enormous freedom a menstrual cup gives you for 12 hours in comparison to a tampon that can sit for 5 hours. A very important part of our work is to help girls in developing countries stay in school. Many people do not know that girls are forced to stay at home because of the lack of safe menstrual protection around the world, and our work in that area is extremely important. So far, we have ensured that over 10,000 girls do not stay at home because of something as natural as menses. We strive to do good and at the same time do good business. For quality and product safety reasons we have our manufacturing in Sweden, which gives us excellent control of the whole process, and still have a good profit margin.

VORES Mediehus

VORES Mediehus is located central in Aarhus, and we work everyday to make it easier for you to get completely local news for your city. VORES Mediehus creates websites that combine all the best from the local area. The best stories, the best deals, sports scores, events and more. Our websites are constantly evolving and will constantly focus on bringing the best of the local area. We provide local news to over 400 Danish cities. We are passionate about local presence.

COVID-19 Telemedicine

We transform patientcare, enabling healthcare systems to increase capacity through remote screenning and monitoring of patients. Covid-19 Telemedicine is a ready-to-deploy solution for remote monitoring and screening of COVID-19. It comes with fully automated clinical Covid-19 protocols enabling authorities to conduct remote preventative healthcare.

Cheers ApS

Cheers er Danmarks største festspil og samler over 15 forskellige festlege ned i ét produkt. Virksomheden blev stiftet i 2019, og har sidenhen taget Danmark med storm, hvor produktet solgte over 10.000 eksemplarer i 2020. I november udkom udvidelsespakken ”Over Grænsen” som ligeledes fik en fantastisk modtagelse!

Virkplan

Building and facilitating the Business Intelligence system of tomorrow - as a service. Virkplan owns the cloudbased BI system www. PilotBI.dk. We are working with all sizes of companies - with the goal of creating data insight and transparency within a few days. The business has two tracks. The business intelligence and IT project management and the software development. For further information please check www.virkplan.dk out.