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SameSystem A/S

SameSystem is a Danish software company. We develop the leading Retail Workforce Solution on the market, with an intuitive online interface, first-mover technologies as iBeacon and Machine Learning forecasting, unlimited free support and market-leading integration - all the right tools to optimise the retail business.

Joymo

Joymo is a streaming platform that makes it easy for any sport club, federation, league and event, anywhere in the world, to broadcast their valuable content to fans across the globe. Through innovation in technology, broadcasting, AI and automation, Joymo enables the creation of video content from any level in sport and delivers that content to fans, athletes, coaches, referees and scouts through an innovative and exciting platform. Founded by experts from the Scandinavian broadcasting world, Joymo is a movement created to engage fans, develop athletes, and inspire sport.

NL Acoustics

We are an award-winning growth company providing comprehensive, acoustics-based maintenance solutions for finding faulty machines and components and for ongoing site maintenance. We save our global industrial clients time and money in the areas of air leak and electric fault detection in over 25 countries. With a mission of turning sound into value, our multidisciplinary team is passionate about finding the most advanced technological solutions that take sound diagnostics to the next level.

Changdobels

Changdobels erbjuder idag flera av Sveriges finaste hunddagis och hundpensionat och finns idag i både Danderyd, Täby, Vallentuna och på Gärdet. Nu har vi expanderat vårt verksamhet och erbjuder hundbehandlingar som bl.a. hundtrim, kloklipp, hundkurser och rehab med en ambition är att ha allt för din hund på ett och samma ställe!

NMES Group

Groundbreaking multi use app-controlled tech garments, delivering targeted muscle stimulation (NMES). Innovating sport & fitness training; revolutionizing sensory-force gaming; advancing remote therapy. Custom projects for multi industry segments. Highlights • Pioneering technology with nano carbon integrated textiles • Already commercial with the Sports & Fitness range across numerous markets • Instant scaleability with our highly experienced Partners • More than twenty years experience in refinement of electrical stimulation • Highly experienced team and board capable of executing future plans The Business Sport & Fitness – harnessed via compact smart-tech garments, NMES builds performance, recruiting dormant muscle fibres, prevents muscle fatigue and recovers downtime. More portable than Peloton - interactive training is efficient, adaptable and progressive. Gaming – real-world or console delivery provides sensory-force feedback through our tech garments enabling users to experience real battles via a programmed arsenal of weapons. The user no longer plays the game but becomes part of the game. Medical – driven by the need for remote healthcare, our smart devices offer a three in one treatment solution. NMES coupled with pain relief is prescribed by practitioners and monitored remotely through motion sensing to inform treatment planning. The Market Exploiting over 20 years of NMES tech experience our products are creative, innovative, and user-friendly. The advent of Covid-19 created an unparalleled demand for remote solutions to health, fitness, and entertainment. Peloton’s growth of 110% in a year; the gaming industry projected to surpass $200bn in 2023; remote rehabilitation generating a projected $11bn during 2020 - all signify a timely market introduction to our products. Our pioneering interactive gaming platform offers realistic, non-vibration, intensive live sensory-force feedback and for medical our three-in-one user-friendly, remote monitoring and treatment solutions empower patients. The Proof • Winner of the ISPO Brand New Innovation, 2019 our sport & fitness products are already in the market in Europe and Asia. • The confirmed network of personal trainers developing training programs led by an industry leader. • Prototypes are developed for garments and weapons in real-world gaming and the technical groundwork is ready for release pending investment. • Two new board members joining the Group, with extensive M&A & industry experience. • Medical prototypes are produced and being tested whilst working towards MDR and FDA applications and certification. • In Europe Sports & fitness being sold through a number of channels, including Sport Tiedje. Discussions progressing with additional markets and major labels The Future Ramp up sales in H2 2020 with the Sports & Fitness range, whilst developing the soft offers in parallel for launch shortly, generating cash flow to further develop other segments.

Unde

Unde is on a mission to disrupt piracy and at the same time adding a new layer to the customer experience by giving each product a digital identity and a history to be told, where you as a consumer is an actor contributing to this story. Through this, we are also opening up a global marketplace for sales of artisan and luxury goods, increasing transparency and significantly lowering risk of piracy. The Unde-product will be built using blockchain and AI in a wonderful mixture. The founders of Unde have more than 80 years collective experience within tech, digital and retail. We are currently in stealth mode but are set to launch the beta during winter 2020.

DareDisrupt

We are a Nordic company specialised in exponential technology and responsible disruption. For us, disruption is a strategy applied to create new solutions for new needs that shape new markets and transform value systems in society. We advocate technological intuition to impact directions of change. We design tools that enable creative and purposeful collaborations. We help organisations understand and utilise the potentials of exponential technologies and disruptive innovation.

Briefcase.ai

Briefcase.ai is on a mission to automate the ever increasing mountain of obligations relating to internal and external stakeholders. Briefcase.ai is a complete Board management & administration tool. It allows companies, associations, clubs, boards & corporations to manage compliance and regulatory tasks, often required by law in an easy-to-use portal, powered by machine learning. Briefcase.ai was created to solve key pain points, experienced by global customers daily and which wastes millions of hours with massive associated costs. Such challenges include: - Producing accurate and timely Minutes of Meeting - Extracting and compiling key tasks for “Grooming List” - Conducting board meetings, accurately and effectively delivering on agenda items - Tracking of Board performance: Preparedness & execution - Complying to local government & regulatory protocols - Storage of sensitive data & documents - Communication of operational tasks & mission critical documents .

Boogiz

Boogiz is an interactive, creative dance app. With it, users can learn how to dance and also create their own dances with avatars. Furthermore, the user can join challenges and share their dance videos on their profile and the feed — ie., lots of social features that are similar to TikTok. The application Badjango Dance Creator, is is already succesfull developed and tested in danish educational institutions and has clients as publishing Gyldendal publishing house, Danmarks Sportsdanserforbund, Dansk Skoleidræt.

Pandi Web

Pandi Web offers digital solutions ranging from small campaign websites to large systems and integrations. Our services are: ✔️ Complex websites ✔️ Integrations ✔️ Webshops We are based in Frederiksberg, Copenhagen and are currently more than 10 engaged designers and developers helping our clients be the best in the digital space. We've helped some of the largest brands in Denmark.

Cerve®

Cerve is developing an integrated ordering platform to automate foodservice distirbutors sales, which ultimately increase financial profitability and efficiency using advanced real time ERP integrations. The foodservice industry is a highly competitive market which relies on low profit margins and manual dated processes. Food disitributors are using primarily phone calls, SMS and emails to take orders from their customers, which leads to bad customer service, limited availability and an unscalable business. Cerve powers an easy-to-use ordering platform for hospitality services and institutions that streamlines their ordering process, increase transparency and availability, while creating an automated and seamless sales operations for foodservice distributors.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Nhost

Nhost is a development platform for building secure and scalable mobile and web apps. We manage and host the backend. We make sure it’s performant, secure, and scalable and because of the technology decisions we have made our users will be 5-10x more productive than conventional technologies. Our users can from day 1 focus on their app, on their users instead of managing infrastructure.

LastObject

LastObject is dedicated to creating sustainable alternatives to single-use items. We've created LastSwab (alternative to cotton swabs), LastTissue (alternative to kleenex), LastRound (alternative to cotton rounds), and LastPad (alternative to menstrual pads). We always aim to make products that are 10x more sustainable than the single-use products they replace. LastObject’s mission is to reduce and eliminate single-use products. Our main focus is to identify single-use items that needlessly damage our environment. Our aim is to reduce waste. When we started, our idea was to do produce something good for the environment and being three designers it made sense to use those skills and design something that works as replacements for something that is damaging the environment.

loop-it

loop-it is a smart and circular deposit system for reusable packaging to prevent single-use waste. We make take-away financially and environmentally sustainable for everyone. We bring transparency and accountability into a product's lifecycle by tracking every product in use. How loop-it works: 1. Order your food or drink in a reusable loop-it cup or box. 2. Enjoy anywhere and at any time. 3. Return the loop-it cup or box at any partner location and receive a digital deposit on your account. Next time: collect another loop-it cup or box at any partner location and you are back at step 2. On our app, users can track and see their activity, find partner locations and get directions. loop-it started based on the massive amount of waste from paper cups on campus, in cities and overfilled bins. We want to transform the linear packaging system into a circular one in a collaborative approach. This is our take on enabling change. We are doers and systems thinkers. We are enthusiastic and committed to shape a better future. With our interdisciplinary skills including Computer Scientists, Business Designers and Consumer Psychologists, we have the potential and motivation to change the status quo.