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KOBAJ.com

KOBAJ.com er en revolutionerende tech-platform, som giver vinbønder og købere en hel ny måde at handle med hinanden på. Platformen skaber en direkte bro mellem vinbønder i hele verden og købere hjemme i stuerne. Det giver en mere autentisk, bæredygtig og billig måde at sælge og købe sin vin på. Vi har succes og i dagligdagen lægger vi vægt på at arbejde som et teamdrevet firma, der behandler hinanden på en lige og ikke-hierarkisk måde.

OMIT AB

Founded in Stockholm, OMIT offers tools for tranquility and calm through the mastery of techniques and the use of innovations. OMIT is poised to become a global boutique wellness and lifestyle brand that strives to constantly push boundaries. Its first major product group, The OMIT Instrument, was recently launched, and more products and accessories designed to help find paths to inner peace are planned for release in the coming years. The OMIT brand is born as an off line alternative in the wellness sector to all kinds of stressrelief, recovery and resilience.

Joystock

Joystock provides royalty free music to video makers. Our catalog can be used for free in videos by Youtubers, content creators and advertisers. We aim at providing a library accessible by anyone, in order to get rid of the pain of having to pay for syncing music to a video. Our library contains all genres, from classical to electronic.

Encryptia

Encryptia is developing an education in programming to help young people below 30 year to get an education and a job, with starting to play a game.(our course) Many young people are not in education or employees (NEETS), they are sitting at home and gaming. The lack of IT developers are increasing. We are working with UN Sustainability Goals no 8 and 10, to help more young people back to work, and to cover the gap of IT developers in Norway and the Nordic. Encryptia is togheter with seven young adults below 30, building a solution like a game. Made by gamers for gamers- to be motivated, fun and fast way of learning. The founder of Encryptia has a background from large tech Companies in Norway. Working with recruitment and employer branding, she learned that the lack of IT developers was and will remain a growing problem in the future. At the same time, her son was without a job and education and spent a lot of time in front of the PC screen. Then the idea was born,that also solves some socially critical problems. (more IT developers and more young people >30 year back to work)

Wirba

Problem: Manually finding, auditing and communicating with hundreds of niche suppliers and subcontractors in and before construction projects whitin the construction industry. Solution: Wirba’s platform is a digital tool for automatic subcontractor management that streamlines the entire procurement process - from multiple requests to digitally signed agreements. Product: AUTOMATIC RISK MANAGEMENT Register suppliers & subcontractors and get notified when changes occur that pose an economic risk to the company. MARKETPLACE Intelligent segmentation of new collaboration partners with access to all 108,000 construction companies and over a million other companies. DIGITAL & AUTOMATED Send & receive requests, quotes and agreements digitally and automatically. Secure digital signing with Mobilt BankID

Jordisk

Jordisk ("Earthly" in Norwegian) is a start-up based in Norway that is developing a unique distribution platform for sustainable packaging to help businesses which need single-use food packaging to become environmentally friendly by embracing products which are recyclable, compostable and/or biodegradable. We are also a part of the accelerator Fauna: https://www.faunaeksperimentet.no/ There is an immediate need to replace traditional single use packaging that is normally based on fossil based plastics with more sustainable alternatives that already exist in the market. Food packaging is becoming a growing global concern, because of the large amount of waste it generates and the chemicals it contains that can be detrimental to our health. In 2014, out of the 258 million tons of municipal solid waste generated in the US, more than 63 percent was of packaging materials (for food and other purposes) and, overall, only 35 percent (89 million tons) was recycled or composted. What happens to the remaining 65 percent? We all know that landfills are frequently used and that a lot of waste is just burned which leaves a huge carbon footprint. The end of life alternative for food packaging can be significantly improved by using alternative eco-friendly materials that already exist and can be implemented in a circular model. The aim of our distribution platform is to be the natural marketplace for sellers of sustainable food packaging where they can showcase their products to potential buyers who need one time packaging. Moreover, ideal sellers would genuinely care about the environment and have a circular model in order to reduce the carbon footprint as much as possible. A typical customer would be a restaurant that offers takeaway. The food packaging industry operates in a very traditional way with one-to-one contracts and is mature enough for a disruption. With our platform, we can be the link and matchmaker between the supplier and customer. Our goal is to raise awareness in the industry and among consumers, so they can know about sustainable food packaging alternatives such as products that are made of bagasse, bamboo, mycelium, leaves, bio-laminat and plant-based plastic such as PLA. The timing is ideal, as we are currently seeing drastic changes in jurisdiction and lawmaking in Europe, single-use plastic cutlery, cotton buds, straws and stirrers will be banned by 2021 and the EU's Green Deal Strategy is to find sustainable alternatives to replace traditional fossil based plastic. We are currently doing market research in Norway in order to source and partner with producers that could be interested in our platform. The feedback we are getting so far are positive, as most new producers would like further traction in order to get much needed market share. We are actively looking for another person with the technical know-how that wants to join the team to develop this platform with us. Even though we live in an era of Instagram and Facebook where spreading awareness in a particular topic is easier than before, environmental pollution is still one of the most concerning issues in today’s world. We, as consumers, are either too busy to care about packaging, or there aren’t many sustainable options to choose from when buying a product. One of the founders, Rezowan, has a background from the travel industry, and has from many of his previous travels seen the growing amount of plastic going astray, both on land and at sea. In many Asian countries, he has seen that there are no good waste solutions that contribute to, for example, plastic being recycled in a circular way. Over the last 2-3 years, new technology has been developed that makes it easier to choose sustainable and environmentally friendly alternatives, and the main goal is to promote environmentally friendly alternatives to fossil plastics so that society can become more aware of this.

IML Aeroseal AS

We use a new technology for sealing ventilation duct from the inside. The technology was developed in the US in 1994, but didn't reach the European market until 2015. In 2016 ImL Aeroseal started up in Finland, and as of September 1st 2020 we are breaking into the Norwegian market. Our product solves the issues with the traditional sealing of ventilation ducts; using tape and acryllic sealant to try and plug the leaks. Instead we build up a pressure inside the system and inject a small particle gas that finds all the small leakages and seals them. Not only is it faster, but also alot more effective than the previous method, which in turn makes it much more financially beneficent. With a ventilation system that has little to no leakage you extend the life of the engines and maximize the output of the fans. In addition you get cleaner air in the serviced areas. I became a part of this startup because with my 15 years of experience in the ventilation industry I can truly see the advantages of this method to improve the effectiveness of the ventilation systems and enhance the indoor air quality.

dadorg

The problems: 1. Countless Africans lost money because they trusted someone in Africa to conduct a financial transaction or local project on their behalf and got abused. 2. Current E-commerce marketplaces focusing on Africa do not necessarily take into account the diaspora. 3. They do not take into account the consumer to consumer (C2C) aspect as well as the micro and/or informal ecosystems. 4. No easy way exists to find trustworthy partners and suppliers in Africa. 5. Weak business digitization in general and, in particular, lack of several strong E-commerce marketplaces for Africa. The solution : Therefore we created dadorg.com. First to solve the problem of Africans from the diaspora (outside the continent of Africa) wishing to build houses, buy land or make similar personal projects in Africa and who could not find anyone trustworthy enough to carry these projects out with. The idea slowly moved towards all types of projects and finally towards all kinds of products and services, to become an E-commerce marketplace geared towards the African diaspora and Africa in general without ignoring the global inherent nature of any E-commerce platform.

Optimal Connections

We at OptimalConn are passionate about establishing optimal connections between service providers and consumers. We are building and operating a software-as-a-service solution for local service providers: dog walkers, nannies, and similar services. We are three co-founders, coming from different branches.

DIMECCO OY

Dimecco OY does e-medicine and electronic work safety solutions. We provide devices and software for the remote health monitoring, work safety systems and e-control for employees and population health. The system features non-contact alcohol and thermal monitoring which will increase the level of control for any organization and reduce the risks. With the help of this system, businesses will be able to protect their facilities from sick, infected, intoxicated workers and unwanted visitors. Additionally, Dimecco OY has a solution for more complex monitoring, which allows measuring 5 different vital signs and conducting a remote medical interview altogether in only 90 seconds.

Handitime

Our startup helps handicapped citizens manage their municipality helpers. There's a lot of confusion and stress related to keeping track of which helpers are doing what, sending their time sheets to the municipality and other similar issues like "tabt arbejdesfortjeneste". All of it usually requires a lot of different, separate calendars, and handitime is a shared calendar between citizens, parents and helpers, where the helpers themselves can put in the hours they use, and then the citizen and/or their parents just have to approve it, export to excel, and send it to their municipality.

edChild

edChild grundades för att långsiktigt bidra till FN:s globala mål 4.2: ”Lika tillgång till förskola av god kvalitet”. edChild - Pedagogens favoritverktyg. Tänk dig ett verktyg för allt kopplat till undervisningen i förskolan; från kompetensutveckling, inspiration och forskning till aktiviteter och effektivare planering. Så fungerar edChild! Och det är helt gratis för pedagoger.

Acrogym by Danish Balance

En veludført håndstand er symbol på en sund krop i balance. Håndstand er en central del i den acrobatiske gymnastik og bliver i dag dyrket på fladt underlag. Det giver en usund vinkel mellem hånd og arm samt en ineffektiv træning og balance. Acrogym gør det nemmere, flottere og sundere at stå på hænder! Acrogym udbyder håndstandsredskaber specialdesignet til at skåne & styrke håndled på samme tid. Produkterne giver værdi til Akrobater, gymnaster, yogier og crossfittere m.fl. Brugerne får en mere succesfuld træning på et tidligere stadie og færre skader. Det betyder at de i højere grad bliver fastholdt og videreudviklet indenfor deres sport.

Futurenoob

We believe that all indie game developers should have the same opportunity as big companies to push the innovation forward. We are Futurenoob. We are developing a subscription based platform that is focused on game development community. Currently we have secured strategic partnerships with companies like IBM, Amazon and some game development companies in Sweden. We are a team of 14 people from 4 different countries, we focus on individual growth and are motivated by '' learning by doing'' method. We believe individual growth contributes for the company growth and not vice versa.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265