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SignLab

The Pitch SignLab helps families that need to learn sign language or sign-assisted communication to communicate The What Parents to children who are severely hard of hearing or deaf need to learn sign language to communicate. Today, only 1 in 4 parents to deaf children in high-income countries manage to learn sign language. In low-income countries, it is believed to be less than 1 in 10. Families with individuals that benefit from sign-assisted communication face the same challenge. These include the parents to children with Down Syndrome, severe autism or Cerebral palsy. The How An international learning platform for sign languages and sign-assisted communication. The SignLab learning platform is fully digital and can incorporate new languages within weeks. The user only needs access to a smartphone or a computer. The platform makes it fun and easy to learn through gamification and timed encouragement. To ensure that the user gets the most out of every learning session, our review functionality incorporates an AI that knows what signs you are about to forget. The AI then designs a learning session that is tailored to the individual user’s need. Our curriculum is designed in cooperation with sign language teachers in each language. The platform launched in open beta in Norway November 2018. Feedback from parents and sign language teachers gave it a NPS of +64. The platform saw exponential growth with an average growth rate of 276% each month for the first three months (Nov-Feb). This growth all came from word of mouth, $0 spent on marketing. The Why Today less than 10% of the 64 million parents to deaf and hard of hearing children know sign language due to the low availability of education centers. Exclusion from communication have a significant impact on everyday life, causing feelings of loneliness, isolation, and frustration. The inability to properly communicate have a significantly adverse effect on the academic performance of children. SignLab works towards a society where all families have access to teaching themself, their children and their community signs and sign language so that everyone can feel included.

GrepS

Building the new standard for measuring programming skills, to give every developer who loves to write great code a seat at the table. We offer a platform of skill analysis where developers can validate coding skills in a relevant and realistic manner, with access to tools needed and with objective scores.

Teston

We’re building Teston, a tool that will take all the hassle out of user testing. Our dream is a world with only user-friendly products, where technology truly serves people of all ages and backgrounds. Where technology supports us in our daily life instead of causing frustration and confusion. In addition to having a strong user- and customer-focus, we also care about creating a great work culture and environment for our team. We’re currently a small (but growing!) start-up, meaning that every single person helps shape the way we work, how we interact with each other, and the way we build products.

Zendera AS

Zendera is an award-winning management system for small and medium-sized transportation companies. The system solves complex logistical challenges and helps carriers use their resources efficiently and sustainably. A positive investment for the carrier and the environment.The transportation industry is one of the pillars of our society, but the industry is characterized by low efficiency, poor customer experiences and considerable emissions. Our product has thus been met with great enthusiasm.

WeWantToKnow

WeWantToKnow is a French-Norwegian company that focuses on Game-Based Learning. Its first product is the math game "DragonBox" and it has more games in the planning stages. The company was founded by financial analyst turned math teacher Jean-Baptiste Huyhn, the leading French game developer Patrick Marchal, and former Opera Software executives Rolf Assev and Christen Krogh. WeWantToKnow aims to make learning fun, easy and addictive. DragonBox does away with tedious equations and math quizzes, replacing them instead with a simple game involving cards and a magical box. The game evolves as kids master the skills and concepts presented. After one hour of playing DragonBox, twelve-year olds can tackle equations their parents struggle to solve. DragonBox was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to the top of the charts, becoming the most purchased app in the Apple App Store in Norway-- displacing other, more traditional games - check it out at - www.dragonbox.com

inzpire.me

inzpire.me is on a mission to humanize advertising through user-generated content marketing. With the rise of ad blockers, brands are looking for a better way to connect with their audience. Powered by data-driven tools, the platform matches brands with social media content creators to create genuine collaborations and inspiring stories worldwide.

Shapemaker

We are on the mission to reinvent civil engineering for a sustainable future. We are building a one-stop shop for the design and engineering of structural assets. We are leveraging AI, cloud technologies, parametric modelling, geotechnologies, structural engineering, remote sensing (wind and terrain data) and big data to reduce the cost and time of structural design and analysis. We strive to optimize engineering structures to reduce carbon footprint and have identified strong reduction potentials. Our ambition is to build a B2B SaaS product house for structural engineering within several industries such as telecom, wind, solar and power. Our founding team possesses world-leading expertise within the telecommunication industry, therefore we are starting off by targeting this field. We believe that we have identified a niche with a truly global potential. We have launched the first version of our software that we have sold and delivered to customers represented by Europe’s largest telecommunication provider (Vantage Towers) as well as completed an integration with one of the largest asset management platforms (Atrebo). We have attracted international VC investors, established a strong advisory board, and are now looking for team members! Check out: shapemaker.io

BitPet

BitPet is an AR multiplayer mobile game making physical activity fun and social. Each player has a pet whose health depends on the activity from their step counter, and players can meet each other's pets in multiplayer AR which is fun and social. The idea for the game is based on research by a professor of game technology and co-founder of Kahoot! The game is currently in early beta and will be launched commercially in 2023.

Wheel.me

Wheel.me is a Norwegian IoT company with global ambitions, located in Oslo. We help people improve the way they live and work by enabling everything indoors to move effortlessly on smart wheels. We primarily focus on the areas of Robotics, IoT, Artificial Intelligence, Indoor Mobility, and Indoor Navigation. We have developed the world's first autonomous wheel.

YOUNG SUSTAINABLE IMPACT

Young Sustainable Impact (YSI) was started in 2016 by a group of youth in Norway who saw the cop21, Paris conference and looked ahead.We believe innovation and entrepreneurship can solve most of our challenges in the world, that youth are the driving force, and in collaboration with the experienced and established – it can be done. Innovation program: We aim to find the best talents in the world, to create impact startups to tackle the UN Sustainable Development Goals.  In Oslo we are a group of very different people, who somehow ended up together, with the same mission. We have fun, excited people who are trying their best to help people and at the same time grow into becoming that person who can influence the world in a positive direction. It's about the main goal, and not being recognized yourself - which is why any disagreement we have, turns out in a positive energy. The power of trying to get YSI to do the most good, is vital! We have found a great spot in Greenhouse, with a gaming room, ping pong, garden on the roof, (A ROOF), and other cool companies from all fields imaginable.At the same time, we work with teams in Bangladesh, South-East Asia, and China. Extremely different cultures, who also have the same goal as us. This is both hard and exciting at the same time.

Insj

Insj is a student organization startup that consults and coach student with entrepreneurial ideas. We have experienced coaches that guide students with an idea through the process of making a business, NGO or organization. In short: - we coach students with ideas. - we create technical and inspirational events to teach and inspire entrepreneurship. - we connect students, investors, and business. - We give practical work experience in a learn by doing environment for our student associates.

Cxense

We’re Cxense. We revolutionize individual online customer experiences to increase your digital revenue. With our insight, we make experiences memorable, relevant, and engaging. We help businesses succeed in a digital world. Using audience data and advanced real-time analytics, we create hyper-relevant content recommendations (including video) and a personalized user experience that helps you increase your digital revenue and build a sustainable digital business model.  We work with brands such as Rakuten, Aeon, Wall Street Journal, Next.co.jp, South China Morning Post, Winnipeg Free Press, Grupo Clarin, NBC Universal, and many more.

Innovation Dock

Innovation Dock is a living, energetic innovation hub for entrepreneurs, innovators, and growth companies in Stavanger, Norway. Four buildings of prime office space, co-working, and conference facilities with a front-row view of the fjords and mountains, located in the most energetic part of Stavanger city center; the growing Stavanger east.

Pick Your Pour AS

‘Pick Your Pour’ is a unique digital menu - opening the world of taste in food and drink for everyone. Knowing how confusing a menu with lists of unknown ingredients and names can be, we aim to make it easier for guests to find something they like. ‘Pick Your Pour’ will customise a personal menu for every guest depending on what they’re looking for through a series of itemised questions. Saving both time and energy in this process will improve the customer experience in your restaurant or bar. We aspire to be a valued tool for both the service industry professionals and their guests. The founding idea was the wish to provide a possibility for curious customers to find new cocktails on their own, knowing they would enjoy the originality of their choice. Combining efficiency and customer interaction. We are currently developing a software program with the digital cocktail menu for restaurants and bars that want to increase their beverage sales and develop their in-house knowledge.

Famme

Famme is one of the Nordic's fastest growing clothing brands, we have an extreme focus on technology and automation. We have an automated robot warehouse in Oslo together with our office. We use Python for web apps, scripts and more, for almost everything else we use Airtable as our go to no-code system.