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P.O.Y Consulting

In P.O.Y we help companies grow their revenue through commercial action and strategic design solutions. We’re a pragmatic, young energetic team and creative consulting firm in immense growth, who work closely with our clients. Together, we create the best process of strategy, tactics and execution in order to ensure concrete value.

Krea

Krea helps SME companies get seamless access to loan financing with the best possible terms. With Krea, business owners can compare different offers within business loans, factoring and real estate financing. The Krea platform is connected to more than 20 different lenders and leverages on algorithms and machine learning to improve the customer journey and to ensure that companies get the best possible financing options. Krea has already helped more than 15 000 companies get access to financing. Krea is managed by an experienced team with backgrounds in finance, technology and management consulting and is backed by strong external investors.

Workity

We at Workity – Sweden's first ever social job platform – are on a mission to provide better opportunities for non-academic workers. We will not stop until everyone has access to their potential to thrive. Our platform is being built with three key features in mind: 1. Profiles - with just a click, resumes and cover letters can be found using AI, with references from friends and colleagues available as well, 2. Jobs - compiled data on job listings with smart filters to narrow the search; everything in one place (finally!), and 3. Community - P2P guidance and empowerment. Yes, we got you covered. For contact: gustav.workity@gmail.com

Global Innovation Studios

Global Innovation Studios is an exciting new tech company providing innovative solutions within the field of startup scouting and business incubation development. As part of Talent Venture Group - a leading investor and venture builder – Global Innovation Studios was created with the ambition to discover and grow the next generation of startups. The Global Innovation Studios brand is set to be released this fall together with its first studio - a CRM solution for business incubators and accelerators in the world.

Skills to the Future

Skills to the Future, is developing a digital learning platform to help schools to provide supplementary STEM courses in topics where they lack the resources or competence. We think that our present education could be better. Now the content comes more from looking in the rear mirror, than through the windshield. It should take better account of the constant acceleration of our living environment. We want to help the schools to provide our youth education that trends to the future as much as possible. We cannot exactly tell what skills in 10 years are needed, but we can make good guesses and at least show them in the right direction. Our obligation is to give our youth a kick and a spark starting to learn new skills for the future. How we differentiate ourselves from the other course providers? Our pillars 4 are: #1 The quality of pedagogy first We align, curate, and orchestrate all our course material to achieve pedagogic competence and meet the quality requirements of the ‘Finnish Education Standards’. #2 The how: Blended project-based learning with a flipped approach Digital courses mostly rely only on the delivery of educational material. Our digital platform relies on blended open-ended project-based learning with a flipped approach. That means that also we deliver the educational material online but that’s only one-half of what we do. We also deliver teacher/educator lead workshops, Q&As. We want to ensure that the student really can utilize the information given and convert that to skills by practicing aka by doing homework. Just watching videos and answering some quizzes gives you the illusion you have now learned a skill! #3 High impact needs high completion rates By following and complying with the Finnish pedagogical guidelines we aim to raise the completion rate from Udemy like under 10% to over 80%. A raise in engagement is achieved also with help from our 4th pillar. #4 Co-operating and collaborating with the schools We aim to co-operate with the schools by trying to include our courses in each school’s learning curricula and embed them in the school’s teaching environment. We also aim to collaborate with schools by co-creating courses on topics they want. Searching co-workers with a calling I have been working on this project for a couple of years quite loosely. Soon, when the Helsinki Education Hub starts and opens its doors, we are applying to the EdTech Incubator program. So now is the time to onboard and start the cruise, isn’t it? A person on my wish list for co-founders and early team members could be: - a teacher, educator, course builder, or at least be interested in or somewhat familiar with pedagogy. Curating the courses would be one of the tasks - a tech guy who would run and tackle the Learning Management System or Virtual Learning Environment in all its complexities - a hacker, data guy, designer, or whoever who would join testing and building the product/service in the right direction and helping it grow - an audio/video person who would be in building the courses and participating in the marketing activities broadly understood - a content provider because we are going to build ourselves only some MVP’s - there are many other jobs and tasks you could do, so practically anyone who is self-motivated is welcomed to join! My primary target is to have an impact on my activities. Even though money helps in living, I would rather make a ding in the education universe than get wealthy. I prefer diversity in age, gender, and nationality and I am searching for like-minded people who want to share my calling. I am not inviting you to join right away. Working as a co-founder is like marriage, you just can’t quit when you feel like it. Therefore, it’s best for both parties just to make a small project together and after the experiment, we know how we like to proceed. Please contact me markku.porvari@mit.fi or just call +358 40 725 2547.

The Tasty Coconut Company

Tasty Coconut was founded because we want to make eating fruits more colorful and fun. We import exciting and different foods because we want to show consumers that it doesn't have to be boring and monotonous to eat more greens - especially fruits. We focus on ecology, biodynamic production, tree-ripened fruits and freshly harvested vegetables. That is why we work with smaller farms from all over the world, so that we ensure that the road from farm to fork is as short as possible. The majority of our selection will always be organic and we are moving towards becoming 100% organic and biodynamic.

ADA

At Ada we are developing a next generation smart marketing platform where we use machine learning and the power of AI to make the marketing and advertising as easy as possible. We believe everyone is entitled to do professional marketing without needing to have years of experience. Our vision is to give the user the opportunity to create the perfect smart ad while keeping the technical side at bare minimum, making the experience fun, and providing an aesthetically beautiful platform.

Pitchr

At Pitchr, our mission is to ensure that every startup finds the right investor for them, in the shortest amount of time, and vice versa. To fulfill this mission, we have built our API so our members can conscionably pass on deals, knowing they will find a better fit elsewhere in our network. Pitchr is the next-gen layer of automation for forward-thinking VC´s. Pitchr helps you determine which deals in your pipeline to focus on, by utilizing your investment thesis and matching it with inbound deals that fit the bill. Integrate your CRM system with the Pitchr API, and sit back to see thesis-relevant deals flowing into your pipeline.

Plazzo

Plazzo is a start-up located in Hasselager near Aarhus. We've started business in April 2021 and are still in a early phase of research and development. Our core product is solid plastic sheets that are moulded from granulated plastic waste in a heatpress. The sheets can be sold as they are, as a building material, meant to replace plywood and other sheet materials. The sheets can also be routed and finished into ready to use design products, such as tables, chairs, wall panels, etc. The short term goal is to make a profitable business in Denmark by creating a brand and demand of our recycled circular products. The long term goal is to sell the plastic recycling machinery in container based factory units to developing countries. We are currently two owners whom are working part time on the project with administration, as well as one full time technical employee in the production. We are receiving consultation through several funded programs such as: Cirkulær Grøn Omstilling and Green Tech Center Inkubator Program. We are exhibiting at Tech BBQ in Øksnehallen in Copenhagen on September 17th.

Equalture

Our hiring software helps you collect unbiased insights on the skills and behaviours of both your team and candidates to hire the best-fits without bias, by using a gamified approach. Equalture leverages neuroscientific games to analyse your current team and culture in order to define your hiring needs. The same insights are then collected for candidates in order to assess whether they fit your needs, right during their very first interaction with your company.

Quickit

YOU KNOW IT Sitting at a Restaurant and trying to get in contact with a waiter to either order or pay the bill. You can see that the staff is busy and not very easy to get eye contact with. In some cases it takes 10-15 minutes to either order or pay the bill. THE SOLUTION IS It’s a software developed to assist the staff while serving all the visiting guests by allowing the guests to order and pay through their own smartphones. This application minimizes waiting time and dispersion of bacteria, it eliminates queues and increases up sales. Despite all of that it’s also a direct marketing channel between restaurant and guest. Vision: Quickit’s vision is to be the leading Scandinavian ordering and paying application when dining in. Mission: Quickit aims to streamline the service by assisting the waiters and become the quickest and easiest way to order and pay. Problems solved with Quickit - Minimizing waiting time - Eliminating queues - Empty tables - Streamlining service - Up sale - Marketing directly to the guests We were a bunch of girls who enjoyed meeting up at cafés to chat about all and nothing for hours, as a break from our exams and boyfriends. We would buy a café latte and then one more and sometimes we would have wine instead. The only problem we met again and again, were the time we had to wait for the waiter in between our orders and mainly when we wanted to pay the bill and leave. Often the result were that we wouldn’t order the extra café latte or glass of wine, because it simply took to long time. The subject of our conversation then changed into how we could solve this problem and optimize our visits and so the concept began to take shape. Not only would the concept solve the problem that gave us the idea, but it’s beneficial for so many other reasons. Like during Covid where we need to social distance and the restaurants gets a direct marketing channel to their guests to promote themselves and set up nice deals to fill their tables. With my (Anne Sofie, Founder) 7 year industry knowledge from being a waiter and manager alongside with my studies, I could then put together the two needs from respectively a business and an user and create a beneficial concept that would make the restaurant experience even better!

Biosphere VR

Our goal at Fox Documentaries is to bring the impacts of climate change closer to those who see it as a distant problem. We take viewers around the world and show them first hand how climate change is already bringing devastating challenges for the worlds most vulnerable communities. Fox Media Documentaries is a forward-thinking and pioneering Danish Documentary company based in central Copenhagen (Christianshavn). We work on developing artistic VR documentaries that have both an emotive and educational impact on audiences. Our newest venture, Biosphere VR ( www.biospherevr.com ), consists of five different cinematic VR-experiences that connect spectators with the climate change crisis through immersive technology. Each of the five experiences is seen through the eyes of a particular local individual (narrator) in Beijing, Jordan, Ethiopia, Kiribati and Morocco. See more here: https://www.biospherevr.com/#biosphere. Each VR-experience runs between 5 and 10 minutes and engages audiences on a deeply personal and emotional level. Simultaneously, the five VR-experiences effectively tap into the fundamental consequences of global warming and provide clear and engaging educational content. These experiences have already received a significant commendation at many highly acclaimed international film festivals including VR Days, COP: DOX and Cinequest Film and VR. In addition, Biosphere’s five individual VR experiences have so far been tested in two different educational institutions: Maglegaard School in Denmark, and Learning Lab at Tsinghua University in Beijing (China). Both tests have produced impressive results, with all spectators reporting an increased motivation for learning following their engagement with Biosphere VR. We have also conducted workshops in the US and at COP-summits. For further information about our educational project, please visit ://www.biospherevr.com/introduction-in-the-school#new-page-35https. In addition to the five existing experiences we have produced, we are interested in producing more stories in other parts of the world: including Germany, the Netherlands, the Arctic, among many others. We also intend to conduct more workshops in order to raise awareness of the climate change crisis, as well as to encourage and inspire more climate change initiatives. We are also looking to expand into museums and to conduct exhibitions. Our current focus is to establish partnerships with foreign governments to provide funding for future productions related to climate change in the developing world.

ZOAN

After 12 years of creating extraordinary experiences for the most amazing brands in the world, ZOAN Group is now the parent company of three subsidiaries: Cornerstone, Burst, and Studio. About ZOAN Group ZOAN Studio - Combining high-quality graphics with state-of-the-art technology has been at the core of all ZOAN Studio’s projects since 2010. We serve global brands, cultural institutions, communities, and startups to create transcendent, immersive experiences custom-tailored for their needs as we are entering the metaverse era. BURST is a metaverse hub for producing captivating fan spaces. It enables artists, clubs and brands to build highly customized entertainment experiences through Web3 technology, making the virtual environments both immersive and hyperrealistic. Cornerstone.land is a photorealistic metaverse filled with creative force, radically self-expressive communities and boundless entrepreneurial potential. Daring companies, pioneering 3D creatives and ingenious Web3 builders already call Cornerstone home. Read more about us our website: www.zoan.com

Pembio

Pembio is a brand new productivity platform focused on goals and all the workflow you need to make you reach them. Pembio empowers you, or your entire team, to get the most important work done with stunningly simple goal planning. It's an astonishingly powerful, yet remarkably simple app to use. Pembio has all the resources you need to get great work done. Think goals, communication, work planning, rewards & high fives. And more. Much more, in fact. An all in one, virtual, space. For you. With or without your team, whatever you prefer.

Clio ApS

Clio is the largest digital educational publishing company in Denmark. We make 100% digital teaching materials. Clio started as an idea of revolutionizing education one subject at a time. Today we have more than 150 dedicated colleagues devoted to developing and rethinking digital learning in new ways. Our shared passion helps make our learning portals the best digital teaching materials on the market.