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Headway

Your recruitment partner. We empower tech teams by connecting them with the right talent. At Your Headway, we go beyond traditional hiring - we understand culture, vision, and growth potential. By bridging ambitious companies with exceptional talents, we help build teams that innovate, scale, and succeed long-term.

ninito

ninito makes running a restaurant easier. We provide restaurants with the tools they need to attract more customers, automate processes, and increase revenue all in one solution. Since launching in 2019, we have grown rapidly and now work with some of the best restaurants in the industry. There are over 950 POS systems in the Norwegian market, but both we and our customers believe that ninito is the best at what we do. Want to work for a company that is at the top of its game? Now is your chance. At ninito, you work with the best in the industry and become part of something truly incredible 🚀

Sharefox AS

We help rental services get ready for the future The development is clear – We need to make better use of our resources. We need a more circular economy where products are reused by more people and have a longer lifetime. In this picture, renting and subscription of products and services plays an important role. Sharefox has developed a technology platform that enables new models for both startups and established businesses. We are a passionate and highly skilled team of about 12 persons in Oslo, and 10 developers working remotely. In March 2022 we secured 23 million NOK in funding, and will use this money to scale the company further, including going internationally. You can currently find us at Vollebekk Fabrikker in Oslo, but will move to an other place in Oslo in the autumn of 2022.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Sevendof

Sevendof is building the drone infrastructure of the future. We seek to make drones available as a service to help solve problems such as inspection, mapping, and search and rescue. To accomplish this, we're building a network of stations housing long-range drones capable of carrying out missions automatically, without humans in the field. With Sevendof's drone infrastructure, different users will be able to use the same drones to solve different use-cases, which will allow us to improve the availability and reduce operational costs for each user. Our mission is to make drones a safe and positive tool to help solve important problems in a scalable manner.

SignLab

The Pitch SignLab helps families that need to learn sign language or sign-assisted communication to communicate The What Parents to children who are severely hard of hearing or deaf need to learn sign language to communicate. Today, only 1 in 4 parents to deaf children in high-income countries manage to learn sign language. In low-income countries, it is believed to be less than 1 in 10. Families with individuals that benefit from sign-assisted communication face the same challenge. These include the parents to children with Down Syndrome, severe autism or Cerebral palsy. The How An international learning platform for sign languages and sign-assisted communication. The SignLab learning platform is fully digital and can incorporate new languages within weeks. The user only needs access to a smartphone or a computer. The platform makes it fun and easy to learn through gamification and timed encouragement. To ensure that the user gets the most out of every learning session, our review functionality incorporates an AI that knows what signs you are about to forget. The AI then designs a learning session that is tailored to the individual user’s need. Our curriculum is designed in cooperation with sign language teachers in each language. The platform launched in open beta in Norway November 2018. Feedback from parents and sign language teachers gave it a NPS of +64. The platform saw exponential growth with an average growth rate of 276% each month for the first three months (Nov-Feb). This growth all came from word of mouth, $0 spent on marketing. The Why Today less than 10% of the 64 million parents to deaf and hard of hearing children know sign language due to the low availability of education centers. Exclusion from communication have a significant impact on everyday life, causing feelings of loneliness, isolation, and frustration. The inability to properly communicate have a significantly adverse effect on the academic performance of children. SignLab works towards a society where all families have access to teaching themself, their children and their community signs and sign language so that everyone can feel included.

Clean Sea Solutions AS

Clean Sea Solutions AS is a Norwegian Ocean Tech company that develop innovative solutions to prevent and reduce plastic waste in the sea. Our products are designed to collect plastic waste in and below the water surface in lakes, water channels, rivers and river mouths, harbors, marinas, and other close coastal areas. This year, and in collaboration with the City of Oslo, Clean Sea Solutions (CSS) is launching the CSS Aqua-Drone, an all-electric, autonomous floating waste-collecting aqua-drone in the Port of Oslo. Using a combination of computer vision and remote sensing based on ultrasound or 3D laser scanning (LIDAR) technologies. The robot gathers trash and stores it on board, disposes it at a dedicated docking station, and recharges for the next mission. Our solutions are advancing the UN Sustainable Development Goals with technologies that reducing plastic pollution, contributing to the sustainability of the ocean, and improve the quality and sustainability of water resources by addressing the impact of plastic waste inflow.

GrepS

Building the new standard for measuring programming skills, to give every developer who loves to write great code a seat at the table. We offer a platform of skill analysis where developers can validate coding skills in a relevant and realistic manner, with access to tools needed and with objective scores.

Weorder

We help restaurants increase sales with mobile ordering and payment solutions that exponentially increase ordering efficiency and reduce waiter-dependent ordering process.

Playing Lean

You can read about aerodynamics, but it won't teach you how to fly. You can, however, learn how to fly in a flight simulator. It is a risk free environment where pilots-to-be can make wrong decisions without damaging expensive equipment or causing loss of life.  Playing Lean is a flight simulator for innovation and Lean Startup. It's an enjoyable board game where players are forced to make difficult choices without risking their life savings or the future of their workplaces. The worst case scenario is a humiliating defeat at the hands of your colleagues (quite scary, actually). Playing Lean is a new physical board game designed to teach the concepts and mechanics of Lean Startup in a class or workshop setting. Playing Lean was awarded the Nordic Crowdfunding Alliance "Best Norwegian Crowdfunding Campaign Award" in the Educational Products and Services category 2016.

InterBridge

InterBridge is a social enterprise that builds capacity, develops leadership skills and inspires individuals to be socially responsible. We design customized skill-building courses that bridge individual behavior to action-oriented solutions. These courses integrate an intercultural, interdisciplinary, and global approach in a highly interactive and creative environment. We focus on activating potential of change agents.

WeWantToKnow

WeWantToKnow is a French-Norwegian company that focuses on Game-Based Learning. Its first product is the math game "DragonBox" and it has more games in the planning stages. The company was founded by financial analyst turned math teacher Jean-Baptiste Huyhn, the leading French game developer Patrick Marchal, and former Opera Software executives Rolf Assev and Christen Krogh. WeWantToKnow aims to make learning fun, easy and addictive. DragonBox does away with tedious equations and math quizzes, replacing them instead with a simple game involving cards and a magical box. The game evolves as kids master the skills and concepts presented. After one hour of playing DragonBox, twelve-year olds can tackle equations their parents struggle to solve. DragonBox was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to the top of the charts, becoming the most purchased app in the Apple App Store in Norway-- displacing other, more traditional games - check it out at - www.dragonbox.com

Nofence

Vår beiteteknologi skal bidra til at mer av verdens arealressurser kan utnyttes til bærekraftig matproduksjon.En stor andel beitedyr lever mesteparten av livet innendørs og spiser mye kraftfor. Målsettingen til Nofence er å få beitedyra ut på beite, på en trygg og god måte, slik at de kan ha det godt og selv finne den maten de er skapt for å spise.Vi vil at beitedyr skal få muligheten til å ta i bruk sitt naturlige miljø. Det er god dyrevelferd og det vil frigjøre store arealer som kan brukes til å dyrke menneskemat i stedet for soya i kraftforproduksjon.Vår teknologi gir dyra denne muligheten.

GetAccept

Founded in 2015 by experienced entrepreneurs, we quickly gained traction as a Y Combinator funded Company – one of the most prestigious startup-accelerators in the world. Since then, we have grown from a Startup-challenger to becoming an industry leader within our area. GetAccept is an All-in-One Platform for B2B Sales and our Vision is to become the platform where every B2B business happens, in a natural way. We just raised 120Million to rock on - wanna dance?

Innovation Factory

Innovation Factory is the digitalisation arm of the Salim Group, an Indonesian conglomerate.  What we do:  (+) Build the Indonesian startup ecosystem through community initiatives  (+) Own and run incubation and coworking facilities  (+) Manage early-stage startup fund  (+) Partner with organizations and companies to foster technology innovations