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Songpark AS

Songpark shall be the "Worldwide preferred solution for online musical collaboration!" Songpark is an Oslo-based company founded in 2018 by musician and computer technician Christian Ruud. The company has grown fast and is now the "most promising creative-tech startup in Norway". Musicians and investors all believe in our vision: To create an online musical community and to make it possible to play together at a distance. We are developing a solution (HW+SW) enabling musicians to play together online in real time at disparate locations. Our solution has been tested between different locations for up to 500 km. – and it works!

Clikk

Clikk gives a home to all of your social media accounts and unites their content feeds. We are here to save you time, increase your visibility online and make sharing your social profiles easy and effortless. Discover new people, connect with them, and share your socials in one place! Let’s Clikk!

The Visionary Company & VC

We help: 🚀 Entrepreneurs build the foundation for a profitable scalable business and raise money from investors 🦄 We invest in B2B Post Revenue Nordic companies 💌 We continuously share knowledge via our channels and newsletter to empower the startup community. And we do much more. We are always on the move. We are a team of angel investors and startup advisors here to support entrepreneurs, CEOs and leaders reach new heights.

mcare

The Core Service group is more commonly known by its brand name, mcare, and it has been servicing the Nordic market with aftersales processes and authorized Apple repairs since 2010. The company employs over 60 certified Apple experts and has a capacity exceeding a quarter of a million repairs on a yearly basis for the 19 locations spread throughout the Nordics. The revenue for 2019 landed at €22,4M, showing a 20% annual growth. We primarily drive a B2B set-up, having customers within the insurance industry, carriers, and larger well-known enterprises, as well as municipalities and SMEs. Now, we also aim to gain broader recognition amongst consumers.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Rain Games

Rain Games AS is a Norwegian independent video game developer forged from a cooperative community of local artists and programmers. Our team is diverse in both talents and interests, but we share a common goal: To create games that are fun and challenging. In 2013 we released Teslagrad, is a 2D puzzle platformer that has sold over 1.6 million copies worldwide. Our most recent title is World to the West, an action-adventure game that takes place in the same world as Teslagrad, with four all-new characters thrust into a mysterious quest.

PLAATO

Beer brewing have become an international billion dollar industry - both in the privat and industrial sector. This was a opportunity we couldn't let go. Thats why we have during the past year developed a cutting edge solution for this emerging and exciting market.  Plaato is launching its first product in May 2017 on Kickstarter, followed by the industrial version in late 2017.

BitSpace AS

BitSpace is an incubator which product is new startups. We are building new businesses with focus on synergies between exponential technology such as blockchain, cryptocurrencies, internet of things, brain-computer interface, virtual reality and artificial intelligence. In addition, Bitspace is a knowledge hub for blockchain and crypto currencies and host meetups, conferences and classes for business and people. Our first startup BitGate is funded and currently under development.

Ohma

Ohma er et litt annerledes alarmselskap som hjelper deg å ta vare på det som betyr mest. Ohma bygger det vi mener kan bli infrastrukturen for skadeforebygging i hjemmet. Ved å kombinere sensorer, sanntidsdata og tjenester flytter vi forsikring fra reaktiv skadeutbetaling til proaktiv risikostyring. Vi bruker innsikt og data for å predikere skader og dermed forebygge store kostnader og invaderende ulykker i hjemmet. Selskapet er majoritetseid av If Holding, bygger første del av skaleringen i Norden med If som forsikringspartner og har en ambisjon om å jobbe tett med Europas største forsikrings- og partner miljøer i løpet av de neste få årene.

Educas

Educas helps high school and university students learn how to learn. Our digital platform Superlæring gives students the insights and tools they need, and is used by students and teachers alike. Our content is based on scientific research from areas such as psychology and cognitive neuroscience, and is validated by learning experts.

B'ZEOS

B’ZEOS develops novel, flexible, and home-compostable films based on seaweed extracts which can replace conventional and bio-based single-use plastic films in food-contact applications. B’ZEOS’ solution will contribute to reduce the use of non- or hardly recyclable plastic materials for single-use food packaging, thus reducing CO2 emissions. We are a team of 8 people with complementary backgrounds. One engineer in environment, two material scientists, one graphic designer, one supply chain analyst, one quality engineer advisor, one PR and marketing advisor and one CFO advisor.   Each of us are concerned by environmental issues and wanted to contribute to make a change.   We have joined this project because we are all fed up with:    - Contamination of world's drinking water with plastic fibres   - Seeing marine animals dying because of our plastic trash   - Increase of plastic packaging around fresh aliments   - Increase in plastic debris along the coast   - Both burning plastic and sending plastic to landfills   - Finding plastic while making with our kids sand castles   - Contamination with the chemicals in plastic. These chemicals are said to cause obesity, on-set puberty, and even cancer.   - Direct contamination of our kids by chewing various objects in plastic.   - Being exposed to plastic every single day and not having the chance to choose an alternative   We, at B’ZEOS and as consumers, believe in a sustainable alternative to current plastic and we have been working on the elaboration of a sustainable alternative without forcing the consumer to change dramatically his habits.

Cxense

We’re Cxense. We revolutionize individual online customer experiences to increase your digital revenue. With our insight, we make experiences memorable, relevant, and engaging. We help businesses succeed in a digital world. Using audience data and advanced real-time analytics, we create hyper-relevant content recommendations (including video) and a personalized user experience that helps you increase your digital revenue and build a sustainable digital business model.  We work with brands such as Rakuten, Aeon, Wall Street Journal, Next.co.jp, South China Morning Post, Winnipeg Free Press, Grupo Clarin, NBC Universal, and many more.

CrayoNano

The CrayoNano team is widely recognized as one of the world’s leading teams within next generation nanoscale semiconductor materials and devices for optoelectronics applications. CrayoNano is a nanotechnology company specializing in developing optoelectronic devices based on semiconductor nanowires on graphene. CrayoNano AS was founded in June 2012. The Company originates from several years of research at the Department of Electronics and Telecommunications at the Norwegian University of Science and Technology (NTNU) in Trondheim.

Nordcloud

We are Nordcloud and we're on a mission to help organisations gain te maximum benefits of the cloud. As a global leader of cloud services, we deliver cloud strategy, migration, automation, management, capacity, and training. Since 2011 we,ve completed over 200 projects to help our customers harness the power of the cloud. Nordcloud is an AWS premier consulting Partner, a Google Cloud Platform Strategic Partner, and a Microsoft Azure Gold Cloud Partner. As an independent cloud-native organisation, our team of experts delivers objective advice and builds solutions on all the leading public cloud platforms.

SomebodyMakeIt

GitHub made it easy for the world to build software together. SomebodyMakeIt does the same for physical products. SomebodyMakeIt is where brands, IP owners, and product creators can turn ideas into real products without building supply chains from scratch through a shared infrastructure for sourcing, collaboration, production, and scaling. Physical product creation is still absurdly broken. If you want to launch something real, you usually need to find the right people, manage scattered files and feedback, coordinate suppliers, handle production risk, and commit money before you know if demand exists. That kills speed, margins, and momentum. It also locks out a huge number of creators and companies that could launch great products if the system were easier. This is a massive market gap hiding in plain sight. We are building the platform where physical products get built. A place where ideas, briefs, collaborators, makers, manufacturers, production knowledge, and execution can live in one system. Instead of every company rebuilding the process from zero, they can plug into shared infrastructure for developing, testing, and scaling products. The more projects that run through the platform, the stronger the network becomes. More data, better matching, faster execution, more repeat production, and more value captured across the lifecycle. We started this because we think it is crazy that software has world class infrastructure for building together, while physical products are still stuck in email, spreadsheets, fragmented sourcing, and expensive guesswork. That should not be true anymore. We are building SomebodyMakeIt because the company that becomes the default place where physical products get built can become incredibly important.