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Bilberry Technologies

Bilberry Technologies is a Norwegian technology company deeply rooted in the travel and tourism sector. Our state-of-the-art tech stack develops cutting-edge travel technology, addressing challenges in the travel industry and making experiences available in a sustainable way. Our journey began in the Lofoten Islands, far up in the north of Norway, where we identified a gap in technology solutions for activity providers and tour operators. With our talented teams of top developers, who possess strong travel industry knowledge, we set out to create smart booking platforms. The Norwegian travel industry quickly recognized our solutions as the answer to their needs, and within just a year, we became market leaders. We have since successfully expanded to international markets. By building a company based on individual skill, creativity, adventure, loyalty, and empathy, we offer robust solutions and a reliable business partner for the long haul. For activity companies, we offer Bilberry Base, a tool that helps manage day-to-day operations while planning for the next season. For larger operators, we offer Bilberry Blend, a powerful package builder that works 24/7 through direct integrations. Bilberry is a wholly-owned subsidiary of DSD and a proud member of the DSD Explore family. We elevate the travel industry by building digital tools that help companies plan, sell, deliver, and scale. We go beyond the basics, delivering tools that help businesses extend their seasons and scale their operations.

Pistachio

Pistachio is the first and only fully automated and personalized cybersecurity awareness training and attack simulation platform. Our platform sends attacks and training directly to employees’ inboxes, and adjusts to each user’s needs, all without an IT admin having to do a thing. We are also the first and only product in this space to offer an online signup.

Weave Reality

Welcome to Weave Reality, an exciting spinoff of Breach VR. We're immersed in the vibrant world of XR (eXtended Reality), where Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) intersect. But Weave Reality is more than just an offshoot; it's the culmination of shared knowledge and resources. Situated in the same office space as our parent company, we benefit from a vast pool of talents, including 3D artists, developers, and designers. This synergy allows us to focus our work within the XR domain, much like our parent company. We have two goals: to use the vast insights from Breach and pursue our innovative R&D projects. Over the past three years, we've explored various concepts, from gaming to education, both theoretical and practical. With the fast-paced changes in XR, we're ready to level up our activities. At Weave Reality, we're the weavers of extraordinary experiences in the XR landscape. As part of the Breach family, we have access to abundant resources and expertise. Our approach is flexible and imaginative, allowing us to explore many projects. We might be small still, but we're passionate about making better realities – one 'thread' at a time.

Procano

Vi i Procano leverer IT-tjenester og -support til hundrevis av små og mellomstore bedrifter over hele Norden. Filosofien vår er like enkel som den er klar: Vi skal gjøre kundenes forhold til IT så ukomplisert og lite bekymringsfullt som mulig – på en sikker og kostnadseffektiv måte. Vi mener nemlig at IT ikke bør være noe som tapper bedriften din for tid, penger og energi. Det skal ganske enkelt bare fungere – hver eneste dag.

FISKHER AS

We have produced a unique app for fishing (so far in saltwater, Norway). After 6 weeks, we have been downloaded 85.000 times, in Norway. We combine the knowledge of the best fishermen in the country with AI, being a unique app for all types of fishing people. We combine 50 years of knowledge with cutting-edge technology, making the best fishing-app for everyone wanting to go fishing!

OptoScale

OptoScale supplies fish farmers with precise and relevant data empowering them to make decision that improve productivity, sustainability, and animal welfare. Our data informs fish farmers about how their production is going, by accurately measuring the size of fish, growth, welfare status, and parasite counting. Our head office is in Trondheim, Norway, and we deliver to our great customers around the world. We are continuously interested in hiring great people across most of our functions: HW development, AI/ML, electronics, sales and customer success.

Upfeed AS

On a mission to help professional writers use clearer language In 2014, we started our journey to create a world-class writing assistant based on deep learning. Freelancers, Journalists, marketing, public servants, and others can lift their relevance, target precision, and message clarity using Upfeed’s AI-driven writing assistant.

Anzyz Technologies

Anzyz is an Artificial Intelligence company, which uniquely integrates supervised, unsupervised and manual rule-based learning through a text analytical algorithm, called CCL (Corpus Cube Linguistics). CCL is self-learning and enables interpretation and understanding of the contextual meaning in Big Data. CCL stems from innovations led by Professor Ole-Christoffer Granmo at the University of Agder. Granmo and entrepreneur Svein Olaf Olsen established Anzyz Technologies AS in 2014. The company seeks to become one of the world's leading providers of Artificial Intelligence - driven business solutions.

Dele Health Tech

Preventing One Million Falls Before 2024 Dele Health Tech is redefining how the market conceptualizes and achieves fall prevention by offering a data fusion platform that functions as middleware between hardware and data stream partners. Our mission: To save lives through fall prevention, and prevent one million falls by 2024.

Fishency Innovation AS

Fishency Innovation can give access to the entire salmon industry to affordable equipment to count automatically sea lice in the cage. Monitoring sea lice is the key to controlling them, it is access to good decision support for optimized treatments and to a reliable tool to measure the efficiency of preventive measures and existing treatments. Today, sea lice are counted manually over 20 fish, every week, in each cage. It is labor-demanding, and the collected data are not reliable. Sustainability starts with good data.

Lexolve

Lawbotics has developed an innovative tool called LEXOLVE to streamline parts of the legal processes that take place in all companies – namely the creation of legal contracts and other documents. By letting legal experts automate their own legal documents using our software, we make it easy for businesses to increase the quality of their legal documents while saving a significant amount of time and resources.

Pexip

Pexip enables enterprises and organizations of any size to deploy and use video-based communication and collaboration. The Company’s portfolio of products ranges from self-hosted software to cloud service video solutions. Pexip provides seamless collaboration between previously incompatible video and audio technologies such as professional video conferencing systems, Skype for Business, Microsoft Teams, Google Hangouts Meet, and WebRTC. Pexip’s software-based meeting platform can also be used as a foundation for service provider offerings. Pexip has HQ in Oslo, Norway, main offices in London, UK, New York and Reston, US, and Sydney, Australia, as well as sales offices across the globe. For more information, visit www.pexip.com, or follow @PexipInc on Twitter.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

SignLab

The Pitch SignLab helps families that need to learn sign language or sign-assisted communication to communicate The What Parents to children who are severely hard of hearing or deaf need to learn sign language to communicate. Today, only 1 in 4 parents to deaf children in high-income countries manage to learn sign language. In low-income countries, it is believed to be less than 1 in 10. Families with individuals that benefit from sign-assisted communication face the same challenge. These include the parents to children with Down Syndrome, severe autism or Cerebral palsy. The How An international learning platform for sign languages and sign-assisted communication. The SignLab learning platform is fully digital and can incorporate new languages within weeks. The user only needs access to a smartphone or a computer. The platform makes it fun and easy to learn through gamification and timed encouragement. To ensure that the user gets the most out of every learning session, our review functionality incorporates an AI that knows what signs you are about to forget. The AI then designs a learning session that is tailored to the individual user’s need. Our curriculum is designed in cooperation with sign language teachers in each language. The platform launched in open beta in Norway November 2018. Feedback from parents and sign language teachers gave it a NPS of +64. The platform saw exponential growth with an average growth rate of 276% each month for the first three months (Nov-Feb). This growth all came from word of mouth, $0 spent on marketing. The Why Today less than 10% of the 64 million parents to deaf and hard of hearing children know sign language due to the low availability of education centers. Exclusion from communication have a significant impact on everyday life, causing feelings of loneliness, isolation, and frustration. The inability to properly communicate have a significantly adverse effect on the academic performance of children. SignLab works towards a society where all families have access to teaching themself, their children and their community signs and sign language so that everyone can feel included.

CoHub AS

CoHub - a social and innovative entrepreneurial environment in Grimstad. We are a coworking community in Grimstad, CoHub offers office spaces for startups and entrepreneurs,  ranging from your own office to a more open flexible workplace in our coworking community. CoHub is working to collect the startups, network, activities, and expertise within innovation and entrepreneurship in Grimstad - and working with other coworking spaces in the region.