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På(fyll)

På(fyll) is a home refill service that delivers everyday home goods in containers you can use again and again. It was founded by Orkla Home and Personal Care, Æra and Bakken & Bæck. We enable the guilt-free consumption of any home and personal care product, free from single-use plastics – a problem that today dumps at least 1 garbage truck’s worth of plastic waste into the ocean every minute of every day. We worked with award winning international design studio Form Us With Love to design beautiful, refillable containers that can be re-used over and over again for years to come. We deliver and pick up these containers right at your doorstep to make shopping more convenient, affordable and sustainable. Today we are live across Norway, selling known and beloved brands like home cleaning brands like Jif, Zalo, Omo and Klar. We will soon expand to more of the brands and products you love. Our vision is to make zero-waste living easy and accessible for every individual in the Nordics within the next five years. Our mission is to bring you whatever you need in packaging as valuable as what's inside.

WAYD

The WAYD application helps sport-teams gain funds and engage with their supporters through premium albums. By creating premium albums you are giving supporters the opportunity to subscribe to an album, support your team, and contribute to the album. Supporters can pick between several levels of memberships they will pay as a monthly or one-time subscription price for joining your album. You can set these tiers while creating the album.

Coright

Coright tilbyr en løsning skreddersydd for en global medieindustri og er støttet av flere renommerte investorer og Innovasjon Norge. Tjenesten er et kontraktshåndteringssystem som hjelper kjøpere og selgere av medieinnhold (som foto, film, illustrasjoner) å holde oversikt over komplekse lisenserings- og rettighetsavtaler. Dagens manuelle praksiser og systemer gjør at de kreatives rettigheter misbrukes og at merkevarer utsettes for stor finansiell- og branding compliance risiko. Dette er et globalt problem hvor det ikke eksisterer gode løsninger.

RightPerson

Automatic background checks for a new era. We verify people, so you don't have to. Before volunteers can work with children, they need to go through proper screening, but the process can be complex to handle. Our first product is easy processing and verification of police certificates for youth sports organizations. By doing this we help to prevent sexual abuse and create a safe environment for everyone in sports. The founders have started several successful ventures and we are very clear on the unique culture we are trying to build. Not only will you be working with a team of talented business people, engineers and designers, but you will also be a vital part of our company and bring your voice to the table on how to build our products and services. The right person will be rewarded handsomely in love, respect, money and equity. We especially encourage women and international nationalities to apply. All ages, religions, sexual orientations and personalities are also welcome. We want a team that reflects the population of the world!

ZaveIT AS

We are a software company that has developed a Data Protection platform that simplifies and streamlines retailers' delivery of services to their customers. Our SaaS service is delivered to dealers via our innovative cloud platform. Our vision is to simplify all delivery of services, but in the launch version our main focus is services in data protection. The team behind ZaveIT has many years of experience in IT and data protection in various roles and industries. It is this experience and competence that underlies ZaveIT.

FISHBY

Fishby is a recreational sport fishings industry's very own "Google". Through our platform, a fisherman can buy ANY fishing permit in Norway (for now), even those that don't exist yet. The best thing is that we can do it WITHOUT needing the landowner/permit seller to pre-register on the platform or even know about us. It is a trading channel between the fisherman and landowner, and It is as simple as sending a "friend`s request" on Facebook. However, here you are not making friends, you are asking people if you are allowed to fish on their land and for what price.

Knips

We are a startup passionate about facilitating great, beneficial relationships between companies and their leads. With support from notable investors and sizable clients, we aim at providing the foremost platform for attracting and engaging leads. We believe in authentic journeys - and inviting your customers to be a part of yours.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Limber

Limber is a bright startup changing the way energy sector suppliers make money. The engineering and innovation potential of this industry is held back by rigidity and complexity. We enable companies to work smarter together and comply with complex markets and requirements. We run data driven project intelligence for clients and supply micro control of project performance, communication and contractual obligations. Limber enables faster collaboration to keep clients competitive on a global market

Enin

Enin utvikler AI-system for beslutningsstøtte innen bank og finans. Vårt mål er å innføre nye teknologier og metoder til en bransje som har stort potensiale for modernisering. Vi sikter på å bli blant de fremste på bruk av maskinlæring og AI mot bank og finans, og har mål om å raskt vokse internasjonalt. Løsningen er tatt i bruk av flere aktører fra små og store banker, andre startups og advokatfirmaer.

Fullstakk Marketing

Fullstakk Marketing er et ungt byrå som på kort tid har fått et godt fotfeste innenfor performance marketing i Norge. Vårt fokus ligger i å alltid lage gode rammeverk som tracker kundereisene fra A til Å. Med dette som grunnlag kan vi skape de rette segmentene, med de rette annonsene, og dermed få de rette konverteringene. Vi går analytisk til verks og bruker innsamlede data til å  optimalisere, personalisere, og automatisere prosesser. Vår arbeidsmetode har skapt fantastiske resultater for våre kunder, og vi trenger derfor flere spesialister med på laget.

PAZZING

PAZZING's gaming platform empowers everyone from anywhere to create, share, and play their own augmented reality (AR) puzzle games (iOS) with their friends and family. Tell your stories, challenge your friends, and collaborate with all. Visit https://playpazzing.com to create and customize your own puzzle games.

Vectron Biosolutions AS

Vectron provides services and technology for production of recombinant proteins in bacteria. Core to Vectron's activities is the patent-protected Pm/xylS expression cassette, dualUTR technology and the VB Solutions method. These methods can be used to increase yields and solubility of various proteins, including many therapeutic proteins. The technologies are available through partnerships and licensing.

WeWantToKnow

WeWantToKnow is a French-Norwegian company that focuses on Game-Based Learning. Its first product is the math game "DragonBox" and it has more games in the planning stages. The company was founded by financial analyst turned math teacher Jean-Baptiste Huyhn, the leading French game developer Patrick Marchal, and former Opera Software executives Rolf Assev and Christen Krogh. WeWantToKnow aims to make learning fun, easy and addictive. DragonBox does away with tedious equations and math quizzes, replacing them instead with a simple game involving cards and a magical box. The game evolves as kids master the skills and concepts presented. After one hour of playing DragonBox, twelve-year olds can tackle equations their parents struggle to solve. DragonBox was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to the top of the charts, becoming the most purchased app in the Apple App Store in Norway-- displacing other, more traditional games - check it out at - www.dragonbox.com

Knitry AS

Knitrr is developing a digital learning arena and marketplace where pattern designers can transform and sell interactive knitting patterns. They are seamlessly linked to the LEARNknit training program, which will also be developed by us, filtered by given requirement specifications and linked to suitable yarn options - available for purchase on the spot, so knitters can find everything they need in one place.