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BitPet

BitPet is an AR multiplayer mobile game making physical activity fun and social. Each player has a pet whose health depends on the activity from their step counter, and players can meet each other's pets in multiplayer AR which is fun and social. The idea for the game is based on research by a professor of game technology and co-founder of Kahoot! The game is currently in early beta and will be launched commercially in 2023.

Mobai

Mobai simplifies everyday life and increases ICT security by using biometrics to: Verify and authenticate people, Detect attacks on facial recognition systems, Detects Face Morph Images in ID photos, and Provide technology to use biometrics in digital signatures. A spin-off from the Norwegian Biometrics Laboratory at the Norwegian University of Science and Technology. We offer: Opportunity to work with products and services that are fundamental to secure everyone a part in a digital world regardless of age, nationality, language, ethnicity, IT literacy, and IT experience.To become a part of a dedicated, talented, and passionate team with international ambitions and international opportunities A job that offers lots of freedom and an equal amount of responsibility and accountability. Professional challenges, significant responsibility, and the opportunity to directly influence products that help shape the future of the biometric industry.Great opportunities for further learning and professional development in one of the fastest-growing areas in the tech industry - academically and professionally. Flexible office arrangements. Physical location, hybrid meeting places, and home office. Modern and central offices in Oslo and GjøvikCompetitive terms and benefits include insurance (health, travel, and pension)

3D Estate AS

3D Estate is a 3D design agency based in Oslo. We offer photo-realistic 3D rendering, animation and VR experience. We work with some of the greatest architects and developers in Norway. We’re now also open to the U.S. market. Our in-house 3D designers provide our clients with high-end visualizations.

Material Mapper AS

Material Mapper’s vision is to create a market of scale for secondary building materials by mapping them in Europe and leading the transition towards a closed-loop circular construction and demolition industry. The European construction industry is urgently lacking clear, centralized access to information about secondary building materials available in their area, due to the fragmentation and inconsistency with which these public data are captured and stored. This makes building planning with quality secondary building materials time and cost-intensive for stakeholders, in turn making it difficult to comply with the EU’s Waste Directive of 70% recycled/re-used building materials. Our young, multi-award-winning company is planning to launch a project over 24 months to build a breakthrough innovation for the whole of Europe using artificial intelligence and machine learning that will extract, read, evaluate, and forecast quantities of secondary building materials for the user, making future planning for property developers seamless through our platform. We are confident that our product is unique and that we have no direct competition. By combining our deep technology, partnership development, and B2B sales expertise, we are already working closely with major industry actors to harness insights and their existing networks for our customer base.

Navidium

At Navidium sustainability is our Number 1 Value. The maritime industry needs to change to be feasible in the future as a global transport mechanism. We believe at Navidium we're building part of the puzzle to solve this problem by using exciting data-driven products that open up a world of interoperable possibilities and we're excited to be driving this change forward with our customers and partners. If you're excited by any of the following then make sure you get in touch- Blue Economy- Software Development (Kafka, k8s, .net, timeserie, MQTT, microservices)- Front End Development (Mainly React)- Maritime Industry- Data Science (Physics and ML based hybrid modeling)- Data Engineering- Voyage Optimisation- Performance Monitoring- Environmental Reporting

Tipio AS

Tipio en markedsplass for gruppekjøp som gir forbrukere de beste dealene på kjente produkter og tjenester. Vi endrer markedsdynamikken som kun er drevet av push, hvor forbrukerne endelig kan være med å påvirke og engasjere seg i en toveis dialog med marked. På den andre siden taper bedrifter over 80 milliarder dollar bare i år på de strenge reglene for GPDR/personvern og at ca 50% skrur av all sporings muligheter. Bransjen er i en enorm omstilling og er desperate etter alternative løsninger som hjelper de med dette. Det er her Tipio kommer inn å bidrar med økt salg, senke risikoen knyttet til markedsføring og tilbyr unike datainnsikter slik at bedriftene kan sende relevant og engasjerende budskap til dens kunder så markedet kan vinne sammen.

Klarna Norge AS

Klarna offer smoooth payments to 130.000 webshops and retailers across the globe. The company has 2500 employees spread over our 14 markets. Klarna Checkout is the main product, which offers merchants 1 integration, 1 agreement, 1 settlement for handling payments online and in stores. Klarna Norway AS has 15 (and increasing) employees who work at the 26th floor at Posthuset in Oslo.

Upfeed AS

On a mission to help professional writers use clearer language In 2014, we started our journey to create a world-class writing assistant based on deep learning. Freelancers, Journalists, marketing, public servants, and others can lift their relevance, target precision, and message clarity using Upfeed’s AI-driven writing assistant.

Anzyz Technologies

Anzyz is an Artificial Intelligence company, which uniquely integrates supervised, unsupervised and manual rule-based learning through a text analytical algorithm, called CCL (Corpus Cube Linguistics). CCL is self-learning and enables interpretation and understanding of the contextual meaning in Big Data. CCL stems from innovations led by Professor Ole-Christoffer Granmo at the University of Agder. Granmo and entrepreneur Svein Olaf Olsen established Anzyz Technologies AS in 2014. The company seeks to become one of the world's leading providers of Artificial Intelligence - driven business solutions.

AURA Biopharm AS

AURA Biopharm AS was founded in 2016 by a team of scientists and drug developers with many years of experience in academia and major pharmaceutical companies and a proven track record of success in drug development. The emphasis of AURA is the development of novel and breakthrough therapies for unmet medical needs and orphan diseases and our slogan “A new opportunity for health” reflects AURA's mission to give a new opportunity to diseases in need of new and/or better therapies. The company operates virtually using a network of external collaborators (consultants, KOLs, CROs, CMOs etc).

Momentum Technologies

Momentum Technologies is a specialist company with a focus on preventing stress and fatigue in vital equipment and structures in the oil and gas industry. Fatigue in oil and gas leading pipes can lead to fire and explosions and may cause large-scale accidents. Through unique expert services and solutions within vibration and sound, Momentum Technologies provides fatigue prevention. Momentum Technologies’ core competency is in the understanding of the underlying physics of vibrations. We break down the problem, make it understandable, and provide targeted and cost-efficient solutions.

Cutters

I 2015 begynte Cutters sin reise med mål om å kunne tilby alle hårklipper av høy kvalitet til en fornuftig pris. I dag er Cutters Norges mest innovative og nytenkende frisørkonsept og har for dette blant annet mottat støtte fra Innovasjon Norge to ganger. Frisørsalongene våre er av de mest besøkte i hele landet og vi får mye oppmerksomhet fra media, kunder og konkurrenter. Hos Cutters gjør vi ikke ting slik det alltid er blitt gjort. Det farligste uttrykket vi vet om er «vi har alltid gjort det på denne måten». Vi ser etter mennesker som tør å tenke annerledes og som våger å bryte regler og normer. Les mer på: Nettside: www.cutters.no Facebook: www.facebook.com/cuttersglobal Instagram: @cuttersglobal LinkedIn: www.linkedin.com/company/cuttersglobal

ninito

ninito makes running a restaurant easier. We provide restaurants with the tools they need to attract more customers, automate processes, and increase revenue all in one solution. Since launching in 2019, we have grown rapidly and now work with some of the best restaurants in the industry. There are over 950 POS systems in the Norwegian market, but both we and our customers believe that ninito is the best at what we do. Want to work for a company that is at the top of its game? Now is your chance. At ninito, you work with the best in the industry and become part of something truly incredible 🚀

Mitigrate AS

A growing number of natural disasters led to a 2000% increase in climate insurance claims since the 1970s, reaching $630b worldwide in the 2010s. Continued acceleration will lead climate insurance systems to collapse unless prevention is implemented.  Mitigrate is a InsurTech SaaS startup generating fully automated analyses leading to prioritised preventive measures for reducing climate damages on real estate, starting with flooding. Thanks to high-resolution satellite images, our map-based AI models, and optimization algorithms predict how 50+ climate-positive prevention measures can be implemented to reduce risk. Business value stems from reducing risks on individual assets and prioritizing preventive measures within large portfolios of commercial & residential real estate. Since 01/01/23, the EU Taxonomy has made prevention mandatory for insurers throughout Europe. 

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265