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Solcellekraft as

We have developed a system for calculating and supplying Solcelle, and wind power for Scandinavia. In addition to this, we have obtained a license as a power supplier, so we can offer our customers both purchases and sales of green power. Why solar cells? Sun provides energy. As an energy source, the sun is unsurpassed. Every year, the earth receives 15,000 times more energy from the sun than the earth's population uses. Even in Norway, the sun provides 1,500 times more energy than what we use. Depending on where on the globe you are, the sun provides an amount of energy from 700 to over 2,200 kWh/m2 per year.

Devent

We have now published the first version of the website Devent for Agility. The idea is to have a website where you can find agility-related information in the form of a meeting overview (list or calendar), results, annual overviews, and statistics for dog/organizer/judge (graphs are best viewed on a PC or landline phone). You manage which dogs you want to see statistics for easily on "my page". The system also has modules for setting up and running your own events and supports e.g. 5 size classes if desired. If you want to use the system for your event, you can read more and register here. We are still in an early phase and the system is under constant development. We are grateful for all constructive feedback, whether you experience errors or see things that should be solved in a different way. You will find a link for feedback here.

Speiz

At Speiz we are driving the future of Commercial Real Estate Space Leasing. By aggregating and consolidating data, we provide our customers with complete market overview and digital tools to make data-driven decisions in market that is extremely fragmented and dominated by dinosaur-companies relying on manual processes. We believe the future of commercial real estate is digital and we believe Warehouse and Logistics Space will become the most important segment in of the industry - the one segment that is key in enabling ever-growing online sales and the rise of consumer-centric businesses delivering more and more products and services at the consumers doorstep. This is why we are on a mission to create the world's first data-driven leasing platform for Warehouse & Logistics space.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Vainu

Vainu is building a Sales Intelligence platform that helps salespeople and marketers move forward. Powered by technology to collect, read and understand all company information ever written, Vainu makes these real-time company insights easily consumable directly in its customers' existing business systems. Headquartered in Helsinki, Finland, the company launched in 2013 and is now at €15 million in annual revenue with a team of 150, spread across Europe. Over 2,000 sales and marketing teams globally use Vainu’s data to personalize customer interactions at scale—ultimately leading to more sales.

Diwala

Diwala is a Norwegian-based company that is focused on building opportunities for youth, addressing the global issue of identity theft and certification fraud. Today, displaced individuals and people in emerging markets are challenged by high costs and slow manual processes to verify the authenticity of their skills, identity and credentials. As a result, these individuals have to deal with tedious and out-dated credentialing processes, and are in some cases forced to repeat years of education. This leads to both loss of productivity and inflated unemployment. Imagine that you had to flee your own home because of war. Like Aıscha Najjar, a Syrian doctor turned refugee immigrated to the United States to pursue her dream of work & a safe home. Yet, due to loss of information, she was forced to repeat medical school in the United States. If she had a verifiable skill identity, she might have had the privilege of practicing medicine without any questions. Aıscha`s story amongst others epitomizes the challenge Diwala is addressing. To tackle this challenge, Diwala has created a platform that enables schools and NGOs to issue skill-based identities, backed by blockchain technology. A skill-ID is a digitally verified record of a person’s educational and work history. Diwala is building an ecosystem of trust, by enabling educational institutions and organizations to safely and digitally issue and verify credentials. This will, in turn, save all parties time, money and build a bridge for global work opportunities for untapped talent. Complementing the platform, Diwala has built an app that allows students to easily receive, store and share credentials of both soft and hard skills. By utilizing a decentralized identity management tool, Diwala’s application will also give people ownership of their data information. Diwala is currently executing pilots regularly, to optimize the features and security of the platform in both Kenya and Uganda. Working with their implementation partner Clarke University in Kampala, Diwala recently issued the first set of skill-identities to both students and administrators. These are the first ever digitally verified certificates backed by decentralized identity and blockchain in Africa

Agens

Agens has an award-winning team in the field of concept work, design and mobile development. We work hard to make sure your brand comes alive in the right digital channels – wrapped in a refreshing, world-class user experience.    At Agens, we have conceptualized, designed and developed some of the biggest mobile software projects in Scandinavia ever since Steve Jobs pulled the iPhone out of his turtleneck.

Bakken & Bæck

Bakken & Bæck is a digital studio that transforms big ideas into great products and ventures. We help big companies act like small startups, and provide the expertise startups need to launch and scale their business. We also create ventures on our own. We create new products and services from the ground up, or improve existing products. As a team we contribute with everything from product design, prototyping and branding to development and advanced machine learning.

Epigram AI

Epigram is a machine learning company based in Oslo, Norway. We’re currently solving machine learning problems for companies in Norway, but aim to create our own product in the not so distant future. Epigram was founded in February 2017 by previous and current students at the Department of Informatics at the University of Oslo (IFI). Today we count six full-time employees, and one part-time student.

Arundo Analytics

Arundo is a software company based in Oslo, Norway; Houston, TX; and Palo Alto, CA, with presence in 6 locations in Europe and the Americas. Our software enables advanced analytics, machine learning, and IoT applications for more efficient, safer, and more effective physical systems in heavy industries such as energy, chemicals, and shipping. Founded in 2015, Arundo currently consists of around 50 software engineers, data scientists, designers, and industrial domain experts. Our team members are passionate about being part of a company that can solve tough problems and create innovative solutions. We believe in a fun environment, where our people can be fearless and feel empowered to always do the right thing. Arundites come from many different backgrounds including academia, industry, and even a submarine! We look for smart, creative thinkers with a player-coach mindset who can wear multiple hats and contribute to the company`s exciting future! And finally; we are 18 different nationalities and speak 19 different languages.

Nofence

Vår beiteteknologi skal bidra til at mer av verdens arealressurser kan utnyttes til bærekraftig matproduksjon.En stor andel beitedyr lever mesteparten av livet innendørs og spiser mye kraftfor. Målsettingen til Nofence er å få beitedyra ut på beite, på en trygg og god måte, slik at de kan ha det godt og selv finne den maten de er skapt for å spise.Vi vil at beitedyr skal få muligheten til å ta i bruk sitt naturlige miljø. Det er god dyrevelferd og det vil frigjøre store arealer som kan brukes til å dyrke menneskemat i stedet for soya i kraftforproduksjon.Vår teknologi gir dyra denne muligheten.

Groogert

The Groogert Project is an environmental startup that teaches children ways in which they can take action against climate change and take better care of nature. With a funny and colorful character named Groogert, we deliver important messages of hope and nature stewardship in different platforms. It is through games, trivias, songs and videos that our narrative is carefully crafted so that it is a positive learning experience for children. We believe, after all, that action towards climate change should not be preached or normative, but rather fun, motivating and exciting!

Brandpad

Brandpad is where brands live and prosper. We provide a cloud-based platform, crafted by designers for designers, making it easy to deliver professional, functional, and beautiful brand guidelines. Our vision is to revolutionize the usage of visual identities.

MazeMap

MazeMap is a global provider of indoor map and navigation services. We are a 4-year- old start-up from NTNU with offices in Trondheim, Palo Alto, Melbourne, London and Odessa, and we already work with customers on all continents. Our goal is making indoor maps as ubiquitous as outdoors maps. The only way to achieve this is through automation, and we aim to be the first provider fully automating the process of creating indoor maps. As of today, our machine learning fueled service helps our users close to 300 000 times per month across 13 countries.

Tapad

Tapad is home to the team that cracked the code on cross-device marketing technology. Our groundbreaking, proprietary tech assimilates billions of data points to find the human relationship between smartphones, desktops, laptops, tablets, connected TVs and game consoles. With 91.2% data accuracy confirmed by Nielsen, Tapad offers the largest in-market opportunity for marketers and technologies to address the ever-evolving reality of media consumption across devices.