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Versiro

Versiro develops software that accelerates the energy transition. Renewable electricity is great for the environment but difficult to plan because its production depends on uncertain weather conditions. Versiro develops an AI copilot that helps renewable producers make smart decisions in real time while considering these uncertainties. This assists the integration of renewable energy and increases its profitability, two key factors to enable the green energy transition. Versiro was founded by researchers at the Norwegian University of Science and Technology (NTNU) and follows the observation that, in electric power systems, the traditional pipelines from research to industry are too outdated to keep up with the fast-paced world of machine learning.

Ably Medical

Together with four Norwegian hospitals, we have developed the next generation hospital bed. A bed that prevents pressure ulcers, fall and reduce nurse load by removing heavy lifting and monitors the patients state, non intrusive. Have recieved contracts in Toronto that accelerates development, and secures uptake and sales if the clinical trial goes as planned.

Pixotope Technologies

Pixotope Technologies is an international, award-winning technology and service company headquartered in Norway. Our flagship product Pixotope® is the world’s leading mixed reality solution for media production that allows media producers and content creators to produce exciting mixed reality content for television, online streaming, and film. Our product and services have been used in some of the largest live productions made in the last few years, such as the Superbowl, League of Legends Championship broadcasts, Euro-vision, and The Weather Channels mixed reality experiences. A selection of these productions can be viewed on our website: https://www.pixotope.com/customers We are a global company with headquarters in Oslo and branch offices in Los Angeles, London, Madrid, and Zagreb. Our customers are from every corner of the world.

VesselMan

VesselMan is a cloud-based management system that enables the digitalization of your value chain .​Digitalization by Vesselman enables improved "ways of work” with closer partnership and distributed value chains, lean processes, and self-service operations that reduce risks, costs, and people dependency.  We help ship owners and ship managers to digitalize the execution of complex dry-docking, conversion, and new building projects by providing a cloud-based management system that is easy to use and easy to implement. We also provide intelligent apps for digital collaboration, ISM safety, asset management, and utilization of IoT and big data. We have signed several well know customers and have recently signed a partnership with Kongsberg Digital in order to take part in their Kognifai platform.

The Visionary Company & VC

We help: 🚀 Entrepreneurs build the foundation for a profitable scalable business and raise money from investors 🦄 We invest in B2B Post Revenue Nordic companies 💌 We continuously share knowledge via our channels and newsletter to empower the startup community. And we do much more. We are always on the move. We are a team of angel investors and startup advisors here to support entrepreneurs, CEOs and leaders reach new heights.

Storeshop

Enterprise businesses are investing more in B2B eCommerce solutions than smaller businesses, but Storeshop have set to changed this by innovating eCommerce solutions to be more intuitive and less IT heavy for ease-of-use and implementation. Big companies are investing in expensive E-Commerce solutions to provide structure and automation to their company. This has not been available for small and medium businesses, which has led to a underdeveloped industry managing sales through excel sheets, email and phone. This is time consuming, stressful and does not participate in increased sales. Storeshop delivers a B2B eCommerce platform which integrates with all the biggest economy and ERP platforms in Norway. The systems lets customers shop for products fast and easy, with automized orders that earlier came through mail and by phone. This saves the whole-sellers a lot of time and increase sales by using some of the same methods as we use in B2C. The system supports advanced discount structures, packaging formats, B2C and a lot more.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Imerso

At Imerso we want to get more from data to help the world build better. We are a fast-growing tech company in Oslo transforming the global construction industry with new-generation software. Imerso is a first-of-its-kind platform that uses volumetric 3D data from construction sites to automatically track work progress — detecting mistakes and deviations from the building plans, and preventing massive costly problems and delays. Our customers range the entire value-chain, and some of the largest construction players already use our products in their most challenging projects. We’ve recently secured a new round of VC funding to grow our team, and take our company to the next level with one of the world’s biggest software provider in our industry. Join us in bringing the global construction sector online.

WeWantToKnow

WeWantToKnow is a French-Norwegian company that focuses on Game-Based Learning. Its first product is the math game "DragonBox" and it has more games in the planning stages. The company was founded by financial analyst turned math teacher Jean-Baptiste Huyhn, the leading French game developer Patrick Marchal, and former Opera Software executives Rolf Assev and Christen Krogh. WeWantToKnow aims to make learning fun, easy and addictive. DragonBox does away with tedious equations and math quizzes, replacing them instead with a simple game involving cards and a magical box. The game evolves as kids master the skills and concepts presented. After one hour of playing DragonBox, twelve-year olds can tackle equations their parents struggle to solve. DragonBox was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to the top of the charts, becoming the most purchased app in the Apple App Store in Norway-- displacing other, more traditional games - check it out at - www.dragonbox.com

Craft Games

Craft Games is a game development company in Trondheim, primarily founded in 2020. The focus is on online multiplayer browser games (HTML5/Canvas) and mobile games. After years of experience in the field, I am seeking to grow the company by hiring talent. Creating games that are played by millions of people is an amazing experience, and very rewarding.

Rollersafe

RollerSafe develops and distributes world's first roller ski with electronic brakes. The award-winning technology innovation is set to change the way people are doing roller sports. Enabling more people to roll - faster, steeper, but safer...The patented RS Smart Brake solution consists of a custom built hydraulic disc brake system, wireless remote and mobile app to adjust brake force according to user profile (weight, etc). RS Smart Brake can be applied on wide range of sports and mobility equipment. Learn more at www.givemeabrake.com, or www.myrollersafe.com

Mimir

Mimir automates customer service for e-commerce using AI. We resolve up to 90% of support inquiries. Not by deflecting customers, but by actually helping them. We've been heads down building and making Mimir the best AI agent for customer support the last 20 months. Now we're scaling fast, breaking into several new markets, and we need all hands on deck.

Balder Technology

Balder is a Norwegian tech startup founded in 2025. We're on a mission to turn every container into a source of insight, providing real-time monitoring for more efficient global operations. We deliver an end-to-end solution for container asset-tracking, consisting of hardware, firmware, infrastructure and consumer applications that are designed and developed in-house.

Mindbuddy

Short Description: Mindbuddy is developing an AI-powered mental training app to help young athletes build confidence, focus, and resilience by combining sports psychology with accessible, easy-to-use tools designed for their daily routines. The What: Mental training is often inaccessible to young athletes due to stigma, cost, or limited resources at clubs. This leaves players struggling with performance anxiety, self-doubt, and inconsistent focus - issues that directly impact their performance and well-being. Despite its importance, mental training remains underutilized, especially in grassroots and academy-level sports. With over 50% of players reporting struggles with confidence and performance pressure, this is a problem that affects millions of young athletes worldwide. The How: Mindbuddy bridges the gap between mental training and accessibility by delivering tailored sports psychology tools directly to players’ phones. Using AI, the app helps players set SMART goals, generate visualization tracks, and build mental routines for training and matches. For clubs, Mindbuddy offers a simple platform to track team well-being, measure progress, and provide coaches with actionable insights - allowing mental training to seamlessly integrate into the day-to-day routines of both players and teams. The Why: As a professional footballer for 18 years, including many as captain of Vålerenga, I’ve experienced firsthand the enormous pressure players face. It wasn’t until the latter part of my career, when I discovered the power of mental training, that I realized how much better prepared and focused I could be. That sparked the idea for Mindbuddy. I wanted to create a tool that made mental training accessible to every young athlete, breaking down the barriers of stigma and cost, and ensuring they can unlock their full potential - both on and off the pitch.

Mitta AS

Think Outside is now Mitta AS, a subsidiary fully owned by Mitta Oy. Mitta will be offering geodata monitoring and measurement services to the Norwegian market, bridging the growth of the Finnish and Swedish Mitta companies to new Norwegian customers. For us at Mitta, accurate and reliable positioning is extremely important, as it is a basic prerequisite for spatial information. High-quality input data means cost-effectiveness in design, construction and monitoring, regardless of the customer's industry. Mitta is the market leader as a producer and processor of terrain information in the infrastructure sector in Finland and Sweden. Our customers operate in the construction value chain from design to production.