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Naardic

Naardic is an online gym. We focus on interactive classes - you see the trainer, but the trainer also sees you. Naardic is a fusion of fitness and tech. We are developing our own video conferencing system to get that next level user experience of online training. Our market is divided between private customers and corporate customers. The sale of private memberships started in august 2020 and corporate memberships started in November 2020. So far we have about 2000 paying members and grow very fast. Our corporate customers include some of the largest Norwegians companies like Tine, Crayon, Tryg, Schibsted ++. We have 20+ trainers working for us and about 15 live and interactive classes every day. Our trainers are regarded as the top fitness trainers in Norway.

Televindu

Televindu er et ungt og ambisiøst selskap i vekst. Vi har som mål å gi beboere på sykehjem et bedre og mer tilrettelagt aktivitetstilbud gjennom video. Televindu er en videoplattform med over 250 tilrettelagte videoer for personer med demens. Flere kommuner og sykehjem i både Danmark og Norge bruker videoplattformen til å vekke minner og samtaler mellom beboerne og personalet. De laster også opp egne videoer til plattformen og gir beboerne et vindu til kulturelle aktiviteter i nærområdet. Televindu ble etablert i 2019 og har i dag kontorer i Aalborg og Oslo. Les mer om oss på www.televindu.no

EnableMagic AS

EnableMagic is developing a digital platform that will help innovation ecosystem like incubators and accelerators become more efficient. We do this by breaking down network barriers and while increasing the overview the startups have in their incubator. We make it easier for investors to find potential investments in incubators, for mentor to track startups and for incubators to extract data from their ecosystem. We are building our business because we want to help solve problems, and one of the main reasons startups fail is either wrong team, no market or no funding. By helping incubators and accelerators become more efficient, we hope to address these issues and help people solve problems.

Nashfolk

Nashfolk AS is a growing tech company that pursues the development of a platform to give home buyers the best experience in the bidding process. We have been partnered with Innovation Norway and are seeking more innovative inspirations as this drives the activities among Nashfolk team members. We are a group of business experts and entrepreneurs who have partnered together to develop the product that gives a revolutionary solution to the Norwegian home buyers

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Rastlaus Media

A little about us; we are a small animation studio located in Oslo, Norway. We produce films for all possible channels in many different styles in both 2D and 3D graphics. Everyday life is very varied as we have many different projects with different purposes. This can be anything from an explanatory video about how blockchain works to TV commercials. Our goal as a workplace is to promote flexibility and security for our employees. We are still within the first year as a start-up company, so we have a lot to prove in the years to come. What we want most is to make visually cool movies and that the customers are left with a good impression of working with us.

Prosjekt Plast

Project Plast is a Norwegian based non-profit organisation established in 2019. We believe in the power and agency of local communities and our aim is to contribute to finding solutions for the ever growing problem of plastic pollution. We are currently building a shredder and an injection machine which will enable us to directly recycle plastic in our community. Another key purpose of our organisation is to rise awareness and inspire others, especially young people, to be actors for change.

Forkbeard Technologies

Taking the GPS revolution indoors combining standard Bluetooth and audioOur patented method of combining industry standard Bluetooth (BLE) and audio has enabled us to bring the GPS revolution indoors. Our SDK is compatible with the billions of existing iOS and Android devices. We take advantage of the unique properties of ultrasound for accurately measuring distances. When combined with our novel signal processing algorithms we achieve accuracy unrivaled by other indoor positioning technologies.

Skogluft AS

Skogluft is a method for bringing nature into your home and office to improve your health and happiness.When you arrive at the Google office, even on a dark December morning, it’s like getting out in the woods on a summer day - Jan Grønbech, Country Manager, Google NorwaySkogluft plant wall system is based on 20 years of experience and ground-breaking research from NASA and the Norwegian University of Life Sciences.

Bonobos

Vi er et lite sosialt medie byrå som ble startet høsten 2017. Vi planlegger, produserer og formidler våre kunders budskap på en kreativ og resultatbringende måte. I dag sitter vi i flotte kontorlokaler på Tøyen Startup Village med umiddelbar nærhet til t-bane og kollektivtrafikk. Vi brenner for det vi gjør, og prøver hele tiden å holde oss oppdatert på trender slik at vi kan tilby våre kunder engasjerende innhold som passer de ulike formatene og som målgruppen ønsker å dele videre.

Fundraising.how Aps

Leading the field of grants finding service in Scandinavia, Fundraising.how help Nordic students win grants to study what and where they want. Considering that we started out in year 2014, we have developed fast into a top rated service within grants finding service provided by on-line reviews of which certainly most comes from students. Apart from this we serve as fundraisers for government institutions, privates and non-profits, and have raised money to finance several projects. My name is Soren. I founded Fundraising.how (www.fundraising.how) in 2014. Since then I have advised students, startups and international organisations including non-profits and private companies and helped scaling organisations and operations across the country and globally. A lot of my customers has benefited largely financially from my advisory with fundraising. It's encouraging to experience their success partly because of my efforts and connections.

NorKred AS

Med våre fakturaløsninger gir vi våre kunder en enklere hverdag og mer penger på egen bankkonto ! Vår bransje preges av spennende og innovative løsninger som vi også ønsker å være en del av. For å møte dette trenger vi en front-end utvikler som sammen med oss vil lage smarte løsninger for våre kunder.

Vennensin Hundelufting og Hundepass Oslo & Bærum

Vi er et konsortium med hundeluftere og er på utkikk etter andre hundeluftere i Oslo og Bærum. Vi ønsker å utvide og er på utkikk etter personer som er glad i hund og natur. I tillegg er det essensielt at du har egen bil.  Dette er en perfekt jobb til deg som ønsker en jobb ved siden av ditt start-up. Vi er gründere og driver andre start-up samtidig som vi får likviditet fra Vennensin Hundelufting og Hundepass.

PollTech

Vi skal lage en sosial plattform der personer kan få umiddelbar tilbakemelding fra venner, følgere og interessegrupper på hverdagslige utfordringer. Kommersielle aktører kan spørre om tilbakemelding på produkter uten at dette skal være påtrengende for brukeren. Dette vil gi innpass til aktuelle brukergrupper som vil bli eksponert for et kommersielt budskap. Appen vil være gratis og i hovedsak for privatpersoner. Målgruppen er unge kvinner og menn i spekteret 16-26 år.

Vizflex

We have developed two VR software solutions for early phase engineering and sales for industry customers. We want to provide the best planning tools for VR, and we use the latest technology to do so. We currently have the energy and utility market as our core focus. We are always looking to learn from customers, partners and users to stay at the forefront of innovation.