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Moorup Europe AS

1,5 mrd. smarttelefoner produseres årlig, noe som etterlater seg et betydelig karbonutslipp og e-avfallsutfordringer. Med en økende fokus på bærekraft og sirkulær økonomi, er Moorup super motiverte til gi et positivt bidrag til miljøet ved å gjøre det like enkelt og trygt å kjøpe brukt elektronikk, som det er å kjøpe ny. Vi gjør dette ved å utvikle plattformer, prosesser og tjenester, i tillegg til å tilby produkter som brukte smarttelefoner, nettbrett osv. Vi gjøre det mulig for våre partnerkanaler å tilby salg av brukt, bytte brukt mot brukt, samt forsikrings og finansieringstjenester for brukt, nettopp for å gjøre det enklere for forbrukere og bedrifter og ta et smartere valg for både miljøet og lommeboka. Sammen med vår partnere prøver vi å gjøre vårt bidrag til å gjøre planeten til et bedre sted, en smart telefon av gangen.

Sterk Saus

Norske håndlagde chilisauser Chili og kjærlighet er de to viktigste ingrediensene i våre sauser. Gründeren av Sterk Saus® heter Asle Schau-Hvatum og er en opprinnelig sørlending som har bosatt seg på det sentrale østlandet. I flere år før firmaet ble opprettet lagde Asle chilisaus hjemme for å gjøre fredagstacoen litt hottere og mer spenstig. Familie, venner og kjente smakte og ga tilbakemeldinger – slik at sausen hele tiden ble videreutviklet. Sterk Saus® har et brennhett forhold til chili – faktisk like heftig som varmeeksplosjonen du får av en modig, munnfull chilisaus. Vi elsker at smaksløkene våre blir utfordret og strukket. Og apropos løk, så er chili et voksende segment, akkurat som hvitløk var på 70/80-tallet. Kun råvarer av ypperste kvalitet blir med i våre sauskjeler. Chilimagien skjer i våre moderne produksjonslokaler i Halden, hvor vi tilbereder, koker og tapper hver eneste chiliflaske for hånd. Våre to viktigste ingredienser i sausen er chili og kjærlighet til faget. Dette kombinerer vi med moderne produksjonsmetoder, som sikrer kvalitet i alle ledd.

ShieldME

ShieldME develops a smart and insightful solution for monitoring residents in nursing homes. By introducing AI and digitalisation to the nursing home sector, we are bridging technology and care to increase the quality of care and bridging the existing nurse-gap. The elderly population over 65 years old is increasing rapidly at the same time as the nurse shortage in Europe is already projected to be over 600,000. This shortage is disproportionately affecting elderly in healthcare facilities. The Covid-19 pandemics have really highlighted the current care crisis.

50 til 100 AS

50 til 100 er et nytt nettverk hvor vi mobiliserer kompetente og erfarne mennesker alderen 50 år og oppover, til å styrke bedrifter i tidlig fase. Vi har møteplasser hvor modne personer treffer oppstartsbedrifter, og går inn i tettere samarbeid med dem. Alt fra styreplasser og mentorer til rådgivere eller å bli ansatt i en ny bedrift. Vi bruker tilgjengelig erfaring til å skape og styrke fremtidens arbeidsplasser og næringsliv. Gruppen utgjør i våre øyne tidenes mest kompetent og hurtigst voksende befolkningsdel med uutnyttet potensiale. For veldig mange oppstartsbedrifter er det en stor styrke å kunne knytte til seg erfaring, nettverk og kompetanse som de ikke har internt. Vi legger også vekt på at bedriftene i stor grad har ønsker om å løse samfunnsproblemer, i kombinasjon med å tjene penger. 50 til 100 jobber mot vanlige bedrifter (for-profit), sosialt entreprenørskap, non-profits, og organisasjoner. Vi samarbeider også med større virksomheter (private og offentlige) hvor det er 50 plussere som har skaperglede.

Arcticode AS

The Company Arcticode is developing an easy to use mobile order and payment service to help food and beverage venues capture feedback while at the same time creating better loyalty from guests by incentivizing feedback through loyalty points. The issue We solve an issue common in the bar, venue and club scene. Customer insight and feedback. There is often less dialogue between guests and staff, and guests these days demand more and more from every visit. This occurs especially in the younger generation starting with millennials and younger. They constantly seek the best experience and will move on from a venue quite fast if expectations are not meet. Most venues in both the food and beverage sector could benefit from having a simple solution to better capture feedback while at the same time providing a simple mobile order and payment solution. The Solution Our solution combines ordering and feedback into one service. The service lets you order and pay while out for food and drinks with your phone as this is becoming the preferred way today while also capturing feedback in-app which provides cash points. These can then be used for discounted meals, snacks, goods, drinks etc. (not alcoholic beverages – Norway edition). We create a win-win situation of having guests leave feedback while also being enrolled in a loyalty program which creates higher interest and recurring visits. Why we do what we do Having worked in the food and beverage service sector you may encounter a lot of less friendly feedback at times, but this is often individuals who do not represent the majority of guests. But when you just don’t know this can make a workday long and tiresome, and rarely inspire anyone to provide a better service. But regardless, you start to understand your guests even better, you can facilitate for an even better service and experience, and this will in turn create a better day for both staff and guest. As a guest, you simply want what you came for, a good experience and a good service. Regardless of what the situation for the staff is. Having a simple way to both order and leave feedback while gaining something from it will create a mutually beneficial situation. And that’s what we have in common. We all want to have a good experience. This is why we do what we do. To create the best possible outcome for both.

Heed Digital

Security Culture as a Service. People are the weakest link in the online security threat model of any organization. We are working to solve this problem by creating a gamified security culture of continuous learning and tracking of resistance to social engineering attacks like phishing.

Desiderate Visions AS

About Us: We are an Oslo-based independent entertainment and media production company, founded in 2019. Our team members have backgrounds from such diverse fields as banking, finance, business administration, advertising, film production and games development. We also have extensive experience with successful social media influencing, content creation and community building, particularly on Youtube and Facebook. The Problem: Self-actualization is becoming increasingly difficult in a changing and tumultuous world. For many, the cumulative effects of pandemic crisis, financial recession, political polarization and a hardened job market is frustration, and a greater need for entertainment and escapism as a means of self-actualization through vicarious experiences. Our vision is to fulfill this growing need for self-actualization. Our mission is to develop globally scalable products that fulfill the needs the marketplace does not adequately cater to today, and which are capable of surviving both recessions and pandemic crisis. Product/Solution: Our product is entertainment brands, based on proprietary video game properties. We aim to establish these brands first as videogame properties, and then use the passion and investment of gaming audiences as the gateway to expand these videogame properties into Transmedia franchises - including comics, third party merchandise and apparel, as well as licensed adaptations in other media, such as film and animation. Opportunity: The Gaming Market is global from day one, with digital gaming storefronts such as Steam, PSN and XBOX Live retaining millions of existing customers worldwide. Gamers are a heavily invested group of customers with both a high willingness to pay, as well as established networks of influencers and discussion forums, which greatly facilitates advertising efforts. Furthermore, gaming has been proven to be both Recession- and Pandemic proof, with game sales being largely unaffected by 2008 financial crisis, while sales records were broken during the ongoing COVID-19 crisis. Consumer behavior during the ongoing crisis has further confirmed the need for (and subsequently, the financial potential in) self-actualization through entertainment. Why us, and why now: We are passionate about entertainment and the creative process, we have business understanding, insight into the fan mindset and a unique strategy which enables us to see and seize upon opportunities the incumbents in the gaming market have missed. Furthermore, the recent crisis has caused many of these incumbents to struggle with adapting their organization and cost structure to the current working climate. By contrast, a start-up like us may be better suited to develop a sustainable and scalable production pipeline fit for the economy we are moving into. Right now is the perfect time to enter the entertainment- and videogame markets.

Become Legends

Become Legends is a esports team and brand and with headquarters in Norway. The team rapidly gained a foothold in the Fortnite scene and has built a stellar reputation after having participated in the Fortnite World Cup 2019 and placing 12th with Pontus 'Tchub' Bucht and securing $150,000. The team features players from Norway, Sweden, Denmark, Finland and the UK and are one of the top global contenders in Fortnite when it comes to both competitive and branding. The team consistently ranks as a top team in 2020, ranking between #1 and #3 in Europe according to Gamepedia Fortnite Power Rankings. Our vision is to be a Norwegian and Nordic esports and lifestyle brand that is exported globally, by having a continuity of purpose (strive to be the very best) and be an esports brand and image with Nordic roots that young people asipre to be a part of. Become Legends has a series on TV 2 Sumo titled Drømmen om å bli Fortnite-stjerner. IN 2020 WE ARE 1. Maintaining a roster capable of competing at the highest level of competitive Fortnite globally 2. Creating high level content and hero stories with our team and players 3. Further develop the brand and image with Nordic roots that young people asipre to be a part of SOCIAL MEDIA STATS - 500K followers (team + players, approx. 8.7% bi-weekly growth) - 2M video views + 8-20M impressions monthly - Main platforms are Twitter, Instagram, YouTube and Twitch REPUTABLE SPONSORS AND PARTNERSHIPS We are working with several non-competing sponsors currently with a roughly equal share of voice, and have references from the following: - Xplora - Seagate Technologies - Noblechairs - Acer Predator - TV2 Sumo REVENUE GENERATION - Sponsorships - Distribution Rights - Advertisements and Live Streams (YouTube / Twitch) - Tournament Winnings - Merchandise OUR MARKET / WHY FORTNITE As of June 2020 our data shows that Fortnite is growing and is a cultural phenomenon in it’s own genre, like Minecraft. From a competitive standpoint, Fortnite is the first successfull esports played on all available platforms (PC, mobile / tablet and console) and has between 500.000 and 1M players competing globally on a weekly basis. Almost all of the tournaments are ran and operated by Epic Games and they have no sponsors, meaning heavily commercially untapped currently to external brands. The teams and players own channels are the most efficient way to be seen in Fortnite. - 350 million players as of 6th June 2020 (up from 250M 20.03.2019) - 62,7% are between 18 og 34 - Around 29% of players of players are female - 70% of Fortnite players have made in-game purchases ($85 each average) - Most watched and streamed game on Twitch and YouTube 2018 & 2019 - High retention with fresh content and incentives from developer - 2020-2021 Competitive Roadmap announced - First esports successful on cross platform - Pure, commercially heavily underexposed and untapped - Average earnings in Europe for top 50 players is $80,265

Techtive

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The Magnificent Frontend Consulting Company

Frontend-konsulenter og frilansere unite! Dette er oppstarten av nisje-konsulenthuset utelukkende for frontend-utviklere. Her skal frontend teknologi rendyrkes og styre fagmiljøet! Alle konsulenter er spesialister på ett eller flere JavaScript-rammeverk blandt React.js, Vue.js eller Angular, i tillegg til å ha sterk kompetanse på vanilla JavaScript, TypeScript, HTML, SCSS/LESS, web design, responsivt design. Du får sjansen til å være med fra starten av; være medeier. Du får være med å forme selskapet, styrke fag-miljøet, velge nye kolleger, ta del i noe eget, sette kursen! Etter å ha lest dette så er det typisk to måter å reagere på; "Tja.., det høres interessant ut, men jeg vil nødig bytte kantine med den jeg har i dag...", eller "Ja! Dette høres spennede ut. Jeg vil vite mer!". Jeg vil bare snakke med den siste av dere. Helt uforpliktende selvfølgelig.

Be Your Best

At Be Your Best we are laser-focused on building and providing tools to track and train the cognitive performance of athletes using cutting edge VR simulation, AI tracking & analysis systems as well as gamified experiences across multiple platforms. We work with sporting clubs, organizations & individual athletes throughout Europe, the US and beyond. We are a growing team of talented and passionate technologists, and we are always on the lookout for the right people to join us in revolutionizing how we train, measure and understand cognitive performance in sport and more.

Ecosol

Ecosol is a start up with a year of operation behind it. We specialize in building integrated solar cell solutions also called BIPV. Our vision is to be a leader in this segment in the Nordic region. Ecosol is a young dynamic company with high ambitions and high tempo. We have all in house expertise in our company. From early planing to complete mounted installation. Our location is in Moss with a field of impact around the Oslo Fjord in the private sector. Nationally in the business sector. Ecosol have 6 employees and we grow fast.

Rundera

Rundera is the booking platform that enables you to run the world. We're gathering the best small travel agencies for the ultimate running experiences around the world. A marketplace where you can book a trip to to run in the alps for five day, trail running on Madeira, or what about a trip through small villages in the Atlas mountains? Running is what we start with but we will expand quickly to also cover triathlon, swimming, hiking and cycling. Our goal is to become the leading platform for active adventurers. We got 8 travel agencies waiting to get started with our beta version. Our partners are from different destinations in Europe and North America and this is also where we will focus our marketing efforts. So even though we're a start up from Oslo we have global ambitions from day one. We believe we have a very exciting journey ahead of us. The adventure travel industry is growing rapidly, more and more people go abroad to run or attend other races. The time is now, the idea is simple, but solid, what we need now is the right team to succeed.

Zettlo

Zettlo is a real-world social engagement game that enable anyone to participate in different socialization activities, exploring new places and interact with new people. The platform attracts users by using location-based game, where users are rewarded to complete events and challenges. The events and challenges are be made by users on the plattform.

Folkvang Media

Folkvang Media er en del av Folkvang-gruppen. Vi fokuserer spesifikt på media, markedsføring, strategi og nettsider for tannklinikker i Norge. ​ Med erfaring fra tannhelse og drift av helsevirksomheter har vi sett store fordeler med å utvikle bransjespesifikk løsninger. Vi kjenner tannlegens hverdag og vet hva som kan gjøres (og ikke bør gjøres) innen markedsføring av tannhelse. ​ ​Vi holder oss kontinuerlig oppdatert på digitale trender, nyheter og generell utvikling innen bransjen. Det er sentralt for oss å ivareta bransjens integritet og NTFs etiske regelverk. Dette samtidig som vi gir vår kunder den mest optimale løsningen innen dental media. Dette sikrer klinikkene flere pasienter. Men aller viktigst: Det bygger omdømme, slik at klinikken beholder og tilfredsstiller dagens pasienter.