Product images. Make the products in the app look worth winning. Edit, retouch, cut out and stage product images, and keep them consistent across hundreds of products.
Marketing creatives. Ads, social posts, campaign visuals, and App Store and Google Play visuals, all within Danish gambling marketing rules.
Game assets. UI, backgrounds, icons and effects for our mini-games, delivered so developers can drop them straight in.
App assets. Icons, illustrations, banners and in-app visuals, together with the product team in Figma.
The brand book. We're finishing a new brand book. When it's done, you maintain and apply it, and make sure what we ship follows it.
The quality bar. If a product image is bad, a banner is off-brand or a game asset looks cheap, you say so, and you fix it.
Around 5 years as a digital or visual designer. Your portfolio shows product imagery and marketing creatives; illustration or game art is a plus.
Self-driven. You find the work that needs doing, plan it and ship it without waiting to be asked.
Good taste, and direct about it. You'd rather say "this product image is bad" than let it ship.
Fast across formats. A product cut-out in the morning, an ad set after lunch, a game banner before the day ends.
Comfortable handing assets to developers, with the right sizes, formats and naming.
Strong tools: Figma and Photoshop (or Affinity), and at home in Illustrator or similar.
Illustration or character art for games
Motion: After Effects, Lottie or Rive
3D, for example Blender, for product renders
AI image tools as part of your workflow
Game art or mobile app experience
Marketing in a regulated industry such as gambling
Salary based on your qualifications and experience.
An office in central Copenhagen, 100 m from the Marble Church (Marmorkirken), close to everything.
A small team where your work ships fast and is visible in the app, in our ads and in our games.
This job comes with several perks and benefits
