Game Music Composer in a fast growing game studio developing a Viking/history card based auto

Salary Unpaid

Do you think it would be great to have a beautifully sounding game that can accurately tell the story of the people of the past? Are you interested in the Dark Ages or Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the soundscape for a card-based game together with our composers, designers, historians and the rest?

To grow the soundscape of our game, we are looking for a music composer; preferably a Game Music Composer.


About Our Game

GAMUCATEX is an early-stage startup that is developing a card-based autobattler video game in a historical universe. Inspired by games such as Magic, Civilizations, the Age of Empires and Heroes, our aim is to create an immersive and historically accurate game that inspires people to engage in history and mythology. Although the game is in production, you can check it out on Itch by searching online for “Tectonicus: On the Edge of War”.

The player will be taking charge of a faction - either Viking, Frankish, or Anglo-Saxon - which they will follow through history; experiencing past events according to historical records. Battles on a turn-based board will take place online for multiplayer and can be offline in single-player scenarios. You will lead your forces to your enemy’s lines and holding your morale high, you will dominate the fight!

This is an exciting opportunity to be part of a visionary and loving family of passionate game designers, developers, historians, artists and more. We believe that making games should be as fun as playing them.


Details

The position can either be onsite, hybrid or remote, part-time or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship, for which people in Denmark can be organized as virksomhedspraktik. Our offices are located in three locations in Copenhagen: Nørrebro, Frederiksberg and Amager. Please note we organize learn-by-doing collaborations/internships and we cannot guarantee a dedicated mentor, however, we can offer a creative environment where you can test your skills and ideas in a professional setting and collaborate with talented team members. 

 

The Position & Responsibilities

  • You will design music compositions that are fitting to the time period associated with the game mainly in the Dark Ages and Viking Age for the first release.

  • Develop adequate compositions for the narrative encompassing the game, which exists outside of the Dark Ages and Viking Age, i.e. conventional game music.

  • Communicate with sound designers about and execute tasks that are available or in the pipeline.

  • Communicate with other composers to encapsulate the feel for the time period and develop cohesive compositions.

  • Work independently or collaboratively with the other composer(s) to establish a dynamic musical vibe appropriate for historical battles.


Requirements

  • The ideal candidate is highly driven and self-motivated, with experience in music composition.

  • Have access to and be able to use a digital audio workstation (DAW), in order to record and deliver song files.

  • Able to communicate in English (the operational language of the company).

  • Able to have open communication about challenges; we speak about issues in our shared channels and proactively address them to solve them.

  • Except for access to our Unity project, you can supply yourself with the hardware and software you need.

  • You can make yourself available for fixed weekly meetings and ad hoc meetings within agreed-upon hours during our core office hours 09:00-17:00. If you are in another timezone you can work before/after the expected meetings. 


Advantages

  • Knowledge of and/or access to musical instruments used during the Early Middle Ages or similar (either virtual or physical).

  • Experience with games and game audio composition.


Join us

If you are interested in shaping the future of gaming, send us an application. We can have you start as soon as possible!


Planned interview process

Online interviews are expected to take place in September. Starting date: as soon as possible.

Please note we reply as fast as possible, but not always as fast as big corporations.

Be aware that we might end up in your email spam folder when we try to contact you, so keep a keen eye on that.

For more information or questions please contact us at job@gamucatex.com

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

Central office
Central office

Work life balance
Work life balance

Skill development
Skill development

Near public transit
Near public transit

Social gatherings
Social gatherings

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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