Port 6's goal is to build the leading augmented reality interaction laboratory in Europe over the next year. A time machine over and into the next leap in human cognition since the invention of the personal computer.
At Port 6, you will be working in our interaction laboratory by prototyping a concert of novel interaction experiences in augmented reality. This includes taking concepts, proofs of concepts, and designs from our AR interaction team, planning, prioritising, execution and demonstration of interaction demos.
At the core of the work will be the development of AR user interfaces, games, and apps using a combination of custom hardware devices built in house as well as externally sourced 3rd party input hardware. These devices range from output devices such as AR headsets and noise cancelling headphones to input devices such as hand pose estimation cameras, AR input gloves, wristbands, microphones, and more.
Additionally you will work closely with our hardware lab team to design custom input hardware for augmented reality with technical requirements that are most crucial to the demos you build, and the future of augmented reality.
You will be challenged to solve problems that have never been solved before - but you'll always get to do it together with the team. We move fast and we move united.
And also, you will get a chance to own a part of the company.
Fluent with years of developing AR apps and experiences in Unity
Experience building for Oculus Quest 2, Magic Leap, and Hololens 2
Familiar with designing and implementing a wide range of interactions in AR including with the use of eye tracking and hand tracking.
Familiar with building AR apps that take input from custom controllers such as gamepads and joysticks.
Delivering apps and applets for internal and external test-users based on pre-defined designs and proofs of concepts and in house custom input devices.
Create a wide range of demonstration apps with quick iteration cycles that serve multiple purposes including:
Apps that will help us learn internally what interactions are valuable and what aren't
Apps that will demonstrate and contrast the difference between interactions that employ a certain technology and ones that don't
Apps and videos that are polished usability wise and visual wise to wow audiences of the general public
Examples of an every day include:
Programming and testing apps, fine tuning event trigger thresholds, trying many different interaction types.
Working closely with our interaction developers that ideate, design and prototype proofs of concepts.
Discuss and suggest improvements for future hardware iterations for our custom input devices
Familiarity with Microsoft's Mixed Reality Tool Kit (MRTK)
Have built hand tracking apps with Oculus Quest 2
This job comes with several perks and benefits
Time is precious. Make it count. Morning person or night owl, this job is for you.
Easy access and treehugger friendly workplace.
Social gatherings and games; hang out with your colleagues.
Want to be a partner? Look no further.
Peckish after lunch? We got your back with soft drinks, treats and fruit.
Are you a true Tech Savvy? Macbook, trackpad, you name it, we get you covered.