Senior AR Unity Developer

Salary Competitive
Equity To be negotiated

Port 6's goal is to build the leading augmented reality interaction laboratory in Europe over the next year. A time machine over and into the next leap in human cognition since the invention of the personal computer.

Summary

At Port 6, you will be working in our interaction laboratory by prototyping a concert of novel interaction experiences in augmented reality. This includes taking concepts, proofs of concepts, and designs from our AR interaction team, planning, prioritising, execution and demonstration of interaction demos.

At the core of the work will be the development of AR user interfaces, games, and apps using a combination of custom hardware devices built in house as well as externally sourced 3rd party input hardware. These devices range from output devices such as AR headsets and noise cancelling headphones to input devices such as hand pose estimation cameras, AR input gloves, wristbands, microphones, and more.

Additionally you will work closely with our hardware lab team to design custom input hardware for augmented reality with technical requirements that are most crucial to the demos you build, and the future of augmented reality.

You will be challenged to solve problems that have never been solved before - but you'll always get to do it together with the team. We move fast and we move united.

And also, you will get a chance to own a part of the company.

Experience

  • Fluent with years of developing AR apps and experiences in Unity

  • Experience building for Oculus Quest 2, Magic Leap, and Hololens 2

  • Familiar with designing and implementing a wide range of interactions in AR including with the use of eye tracking and hand tracking.

  • Familiar with building AR apps that take input from custom controllers such as gamepads and joysticks.

Responsibility

  • Delivering apps and applets for internal and external test-users based on pre-defined designs and proofs of concepts and in house custom input devices.

  • Create a wide range of demonstration apps with quick iteration cycles that serve multiple purposes including:

    • Apps that will help us learn internally what interactions are valuable and what aren't

    • Apps that will demonstrate and contrast the difference between interactions that employ a certain technology and ones that don't

    • Apps and videos that are polished usability wise and visual wise to wow audiences of the general public

Tasks

Examples of an every day include:

  • Programming and testing apps, fine tuning event trigger thresholds, trying many different interaction types.

  • Working closely with our interaction developers that ideate, design and prototype proofs of concepts.

  • Discuss and suggest improvements for future hardware iterations for our custom input devices

Nice to have

  • Familiarity with Microsoft's Mixed Reality Tool Kit (MRTK)

  • Have built hand tracking apps with Oculus Quest 2


For more information or questions please contact us at ohto@port6.io or phone number 0407708840

Perks and benefits

This job comes with several perks and benefits

Flexible working hours
Flexible working hours

Time is precious. Make it count. Morning person or night owl, this job is for you.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

Equity package
Equity package

Want to be a partner? Look no further.

Free office snacks
Free office snacks

Peckish after lunch? We got your back with soft drinks, treats and fruit.

New tech gear
New tech gear

Are you a true Tech Savvy? Macbook, trackpad, you name it, we get you covered.

See all 9 benefits

Working at
Doublepoint

Doublepoint create cutting edge gesture detection algorithms for smartwatches. Doublepoint was founded to solve the AR interaction problem. Our first product is an algorithm designed for smartwatch sensors which can detect subtle microgestures of a user's fingertip at an extremely high accuracy and robustness. This algorithm is so efficient that it removes a AR headset's reliance on camera based hand tracking, making all day lightweight headsets of science fiction finally a reality.

Read more about Doublepoint

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