Khora is an award-winning Virtual Reality and Augmented Reality production studio, creating cutting-edge content within multiple application areas. We are 30 full-time employees, and over the last six years, we have produced more than 350 VR/AR applications and hosted more than 800 workshops and events. We are exploring the value potential of VR and AR through meaningful collaborations and partnerships. We work within multiple industries, with a deep understanding of the technologies and of how and why businesses and institutions should work within these emerging mediums.
We are seeking a new colleague for the position of CG Artist. You will be responsible for generating 3D imagery for VR and AR on mobile, PC, and MAC, based on the Unity framework. Your primary responsibilities will be 3D modelling, texturing, UVing, lighting, particle simulation, shader graph, and VFX graph. A commitment to collaborative problem solving, and outgoing approach, and a quality product are essential.
Working closely with programmers and project managers to establish an effective pipeline and have a well-optimized application
3D modelling assets in Maya
Texturing, UV unwrapping, and material creation in Substance Suite
Creating shaders in shader graph and VFX graph
Compositing and VFX in After Effects
Integrating assets into Unity, including light baking and generalist work
Excellent knowledge of Unity
Excellent knowledge Maya
Excellent knowledge of Substance Suite
Experience with shader graph and VFX graph
Experience with mobile, PC, and Mac development
Experience with light baking
Experience with optimizing geometry for use on mobile devices
Ability to constantly learn and stay in touch with evolving VR and AR standards and development technologies
Ability to take constructive criticism from project leads
Strong understanding of visual composition, and an intuitive eye
Strong understanding of Unity shaders and Unity Universal Render Pipeline
Proficient knowledge of versioning tools such as GIT and Unity Collab
Have experience animating and rigging
Have experience with programming
Have prior experience with VR and AR
2-3 years of working experience
Hold a bachelors in the visual arts or game design
Send an application through the Hub and please include Cover Letter, CV, and portfolio. We will be conducting interviews as we receive the applications and will carry on with the interviews until we have found a good fit.
The start date will be as early as August 15th
This job comes with several perks and benefits