Leading-edge gaming studio looking for an experienced senior engine developer with pro coding skills and an excellent understanding of MMORPG game design, to join our fast-growing team.
We are developing Ember Sword, a groundbreaking platform-agnostic and Free-to-Play MMORPG Game set in a player-driven fantasy universe, with digital collectible cosmetics and a blockchain-enhanced economy.
It’s a universe where the players control the world through true land ownership. A game in which all valuable cosmetic items are tokenized as scarce non-fungible crypto-collectibles, which are acquired by players through gameplay objectives, instead of sold through loot boxes. With a fan community spanning more than a hundred thousand people, a strong advisory board, a $2M investment round this year, and a very successful first land sale campaign ($1.5M) that sold out in just a few hours, Ember Sword is aiming high and growing fast.
As an engine developer at Bright Star Studios, you'll be working on a custom ECS-based game engine written in C++ using design principles like data-driven design. We care greatly about the quality and performance of our code and don't shy away from refactoring if needed. As an Engine developer, you're responsible for building core engine features such as particle systems, animation systems, audio systems, editor features, etc.
The MUSTs
You are a creative coder with a strong feel for gameplay and design
You have 5+ years of experience in the industry – we’re open-minded and gladly talk with enthusiastic applicants with varying levels of experience
You have excellent coding skills, specifically in C++
You have experience with vector math
You have experience creating game engines in C++
Experience with WebGL, WebGPU, and/or Web Assembly (emscripten)
You are willing to relocate to Denmark (Aarhus or Copenhagen) or able to convince us that you won't have to.
The GOOD TO HAVEs
Genuine love for MMOs and/or RPGs
Experience in shipping a game on PC/Browser or with a team that did it
Experience writing shaders / Unity Shader graph
Experience with custom game engines
Your TO DOs
Developing and help architecting the engine
Building rendering, particle systems, chunk streaming, and editing tools
General assignments like (de)serialization of scenes, prefabs, etc.
Content streaming and the architecture to achieve this
Practical INFO:
Ember Sword is developed using a custom game engine
We have a very agile approach to development, with a very flat hierarchy
Job starts right away (as soon as possible)
This is a full-time position
The work hours are flexible
This job comes with several perks and benefits
Time is precious. Make it count. Morning person or night owl, this job is for you.
Social gatherings and games; hang out with your colleagues.
We want to take you from good to great.
Are you a true Tech Savvy? Macbook, trackpad, you name it, we get you covered.
Carve out time for your kids, friends and personal cider projects.
Your local office is your anchor point, thus, we placed it centrally at your convenience.