Crey Games is a studio full of passionate and talented people focused on making innovative and creative platform. With over 10 nationalities, Crey Games is a diverse and multicultural company based in two locations: Copenhagen (Head office) & Budapest (Tech team). At Crey Games, we are passionate about positive culture. Join us and see for yourself the open-minded and challenging work environment where ideas will have real weight, while you have real fun.
We host daily lunch, weekly get together, free coffee, a game lounge, and fresh fruit to promote a balanced life. Crey Games also offers a comprehensive health benefits package, pension matching, education support, training, and career development.
Join us and see for yourself the open-minded and challenging work environment where ideas will have real weight, while you have real fun.
Our office is located on Grønningen 23.1, directly opposite of the Kastellet park. The office contains several new start-ups and entrepreneurs.
So, what we look for is an individual, oriented toward multifaceted work- involving all ends of CREY's animation work spectrum- rigging, skinning, motion, state machine, low poly & high poly.
CREY is an evolving software in Alpha stage and our main creative challenges lie within the integration of motion, user-generated content & the tech that supports both.
Your value to us lies within your ability to bind all these into the best game experience we can offer our users.
Yes, we're here for them!
As an animator in our company, you will be working at the Copenhagen studio, next to Østerport Station and the beautiful Kastellet. To facilitate a smooth coordination and a healthy communication between our Copenhagen and Budapest studios, some travel is required.
Maintain and adapt to existing Max based animation pipeline;
Potentially modifying Animation pipeline, for example, Max to Maya;
Rigging & Skinning of Bipedal and Non-Bipedal Skeletons;
Develop and advance with Programmers existing State Machines and Character Controls setups;
Animating environmental elements;
VFX:
Short run: simulating FX via models & animation;
Long run: working with an integrated particle system;
Animating characters, NPCs & props;
A solid understanding of the 12 Animation Principles, i.e. A range of humanoid movement through to cartoony styles;
Game related experience;
Ability to manage an animation system from animation to state machine, re-targeting;
Experience with 3DS Max Biped: understanding the setup of a rig, skinning;
Deep knowledge of Autodesk software with a focus on Max- both modelling & animation:
Good feel for motion (not triple-A or realistic);
Experience working through code-based animation;
Multi-disciplinary knowledge in 3DS Max: modelling, render, etc;
Knowledge of Maya (animation mainly);
Max, Mel, Python Scripting knowledge would be exceptionally beneficial;
Have enthusiasm and passion with technical as well as artistic solutions;
Ability to multi-task;
Flexible mindset allowing you to react to new features and changing requests;
Ability to work with a fragmented schedule when required;
Easy going, with a sense of humor & a taste for toonish style;
Proficient in English, both spoken & written;
We look for a candidate starting in August, but we are willing to wait for the right candidate.
This position is full time.
Your application MUST include (via The Hub):
CV
Link to your portfolio
We are looking forward to work together,
Crey Games
This job comes with several perks and benefits