Are you interested in the Dark Ages or Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the soundscape for a card-based game together with our composers, designers, historians and the rest? To grow the soundscape of our game, we are looking for a Lead Sound Designer.
Welcome to GAMUCATEX – the indie startup fueled by a burning passion to weave history into enchanting gaming experiences! While our heart is in Copenhagen, our diverse team spans the entire globe. We are passionate about history and games, and you'll definitely have the opportunity to learn everything you're willing to know with us. We thrive on collaboration, creativity, innovation, and pure passion. Always ready to lend a hand, we're dedicated to crafting games that resonate and invite you to cozy up for an evening of entertainment. 🎮✨ Join us on this epic journey where gaming meets history!
Tectonicus: on the edge of war, synthesizes mechanics of turn-based strategies, auto-battlers and card games. To succeed, you are to use strategic thinking when placing heroes, commanders and units on the board, as well as building synergic decks that emphasize each faction’s unique strengths.
Apart from online and local PvP battles, Tectonicus will be featuring a full-scale story mode. The player will be called to restore the historical truth lost in contradicting accounts and theories, rewritten history and scholars’ disputes, by reincarnating significant battles and living through them as warlords, across centuries.
You will be joining the Sound Design Department which is responsible for creating audial compositions for the game in the startup. It is a small team of passionate creatives that range from Sound Designers to Composers.
Design sound effects that are fitting to the time period and factions associated with the game, mainly in the Dark Ages and Viking Age.
Develop appropriate sound effects for the UI and narrative encompassing the game.
Setting a direction for our Sound Department by defining where we should have sound effects and how they should sound; requiring you to take initiative and work proactively in this area based on established visions.
Consult the Game Designers on how gameplay can best be designed to accommodate the sound design.
Establishing the quality bar for audio through creating & implementing original assets.
Organizing regular reviews for and with the sound department and the rest of the team, seeking and providing feedback and identifying opportunities for iteration.
Continue working on an audio project that has already been established.
Communicate with and lead other sound designers and composers regarding tasks that are available or in the pipeline. Continue to effective the pipeline and workflow practices, seeking out ways to improve and streamline the department.
Communicate across other departments; being flexible with requests that may be outside the scope of the game and providing solutions to audio needs.
Establish a clear and organized workflow, where audio assets are assessed, documented and implemented. Continue to maintain the pipeline and workflow practices by seeking out ways to improve and streamline the department.
Be comfortable with occasionally working on an aspect of the project that is not sound design or music related.
Define departmental priorities based on the current stage of the project. Priorities will not always be given but defined in the team.
The ideal candidate is highly driven and self-motivated, with experience in sound design.
Minimal to moderate experience working within audio middleware, particularly FMOD.
Have access to and be able to use a digital audio workstation (DAW), in order to record, deliver and implement audio files.
Except for access to our Unity project; you can supply yourself with the hardware and software you need.
Able to generate foley and/or synthesis.
Able to communicate in English (the operational language of the company) and join planning meetings within the Sound Department and with other departments.
Able to have open and transparent communication about challenges. We speak about issues in our shared channels and proactively address them to solve them.
Can work in a fast-paced startup environment with a work life balance, where you have a lot of creative freedom with mutual work hour flexibility but also where things can change rapidly, requiring adaptability.
You can make yourself available for fixed weekly meetings and ad hoc meetings within agreed upon hours during our core office hours 09:00-17:00. If you are in another timezone you can work before/after the expected meetings.
Able to also communicate in Danish.
Have your own recording equipment and space (as it will not be provided).
Have worked in Unity and know some C# programming.
Able to use GitHub.
Experience with games and game audio.
Ability to mentor and lead team members.
Project management or other managerial experience, like sprint planning and reviewing.
The position can either be onsite, hybrid, or remote, or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.
Comfortable Workspace: Equipped office space with board games, docking stations (computer not provided), and a tea kitchen with free coffee/tea.
Dynamic Learning Environment: Immersive, creative workspace within an entrepreneurial ecosystem alongside other startups. Handcrafted onboarding day and process for a seamless team integration.
Flexible Work Arrangements:
Liberal holiday, sick leave, and childcare days.
Menstrual and menopause leave.
Remote work options for a healthy work-life balance.
Breaks for recreational activities, including game sessions.
Career Support and Development: Time off for training and career growth. Involvement in organizational improvements, processes, culture, policies, the work environment and beyond.
Challenging but Collaborative Atmosphere: Engaging position within an interdisciplinary global team. A workplace with high satisfaction among the team members and where it is okay to ask for help as there are no stupid questions. Varied and stimulating challenges with no two days alike. Recognition – your work is showcased in your portfolio and our games are enjoyed worldwide.
Community and Team Building: Corporate events and team-building activities. Supportive, friendly team fostering a creative playground where experimentation is encouraged.
We plan to carry out two rounds of online interviews (or onsite if possible) in October/November, potentially on a weekend. You can apply as long as this is open.
Starting date: We can have you start in October/November 2025, but you can also sign up for an internship in 2026. Please note we reply as fast as possible, but not always as fast as big corporates, and that as we send a lot of mail some might reach your spam folder, so please make sure to check that folder. We usually reply to emails within 3-4 days.
At GAMUCATEX, we are devoted to cultivating a diverse and inclusive workplace. We value the unique perspectives, experiences, and talents that each team member brings. Our commitment to an inclusive recruitment process ensures equal opportunities for all applicants. We encourage individuals from all backgrounds, cultures, and walks of life to apply. Join us in fostering a workplace where everyone feels welcomed, respected, and empowered to contribute their best.
If you are interested, you have to apply on thehub.io using the button "apply".
This job comes with several perks and benefits