Lead Sound Designer in a fast growing game studio developing a Viking/history card based auto battle

Salary Unpaid

Do you also think it would be great to have a beautiful game that can bridge the gap between an entertainment history game and learning? Would you like to set an art style for our Viking card-based game and manage our team of Visual Artists?

We are looking for someone that can lead our art team of 6 artists and collaborate with our historians and game designers to refine our art style into something unique and eye-catching.

About us

Welcome to GAMUCATEX – the indie startup fueled by a burning passion to weave history into enchanting gaming experiences! While our heart is in Copenhagen, our diverse team spans the entire globe. We are passionate about history and games, and you'll definitely have the opportunity to learn everything you're willing to know with us. We thrive on collaboration, creativity, innovation, and pure passion. Always ready to lend a hand, we're dedicated to crafting games that resonate and invite you to cozy up for an evening of entertainment. 🎮✨ Join us on this epic journey where gaming meets history!

About our game

Tectonicus: on the edge of war, synthesizes mechanics of turn-based strategies, auto-battlers and card games. To succeed, you are to use strategic thinking when placing heroes, commanders and units on the board, as well as building synergic decks that emphasize each faction’s unique strengths. 

Apart from online and local PvP battles, Tectonicus will be featuring a full-scale story mode. The player will be called to restore the historical truth lost in contradicting accounts and theories, rewritten history and scholars’ disputes, by reincarnating significant battles and living through them as warlords, across centuries. 

About your department

You will be joining the Sound Design Department which is responsible for creating audial compositions for the game in the startup. It is a small team of passionate creatives that range from Sound Designers to Composers.


  • Design sound effects that are fitting to the time period and factions associated with the game, mainly in the Dark Ages and Viking Age.

  • Develop appropriate sound effects for the UI and narrative encompassing the game. 

  • Setting a direction for our Sound Department by defining where we should have sound effects and how they should sound; requiring you to take initiative and work proactively in this area based on established visions.

  • Consult the Game Designers on how gameplay can best be designed to accommodate the sound design.

  • Establishing the quality bar for audio through creating & implementing original assets.

  • Organizing regular reviews for and with the sound department and the rest of the team, seeking and providing feedback and identifying opportunities for iteration.

  • Continue working on an audio project that has already been established.

  • Communicate with and lead other sound designers and composers regarding tasks that are available or in the pipeline. Continue to effective the pipeline and workflow practices, seeking out ways to improve and streamline the department.

  • Communicate across other departments; being flexible with requests that may be outside the scope of the game and providing solutions to audio needs.

  • Establish a clear and organized workflow, where audio assets are assessed, documented and implemented. Continue to maintain the pipeline and workflow practices by seeking out ways to improve and streamline the department.

  • Be comfortable with occasionally working on an aspect of the project that is not sound design or music related.

  • Define departmental priorities based on the current stage of the project. Priorities will not always be given but defined in the team.

Skills & Requirements

  • The ideal candidate is highly driven and self-motivated, with experience in sound design.

  • Minimal to moderate experience working within audio middleware, particularly FMOD.

  • Have access to and be able to use a digital audio workstation (DAW), in order to record, deliver and implement audio files.

  • Except for access to our Unity project; you can supply yourself with the hardware and software you need.

  • Able to generate foley and/or synthesis.

  • Able to communicate in English (the operational language of the company) and join planning meetings within the Sound Department and with other departments.

  • Able to have open and transparent communication about challenges. We speak about issues in our shared channels and proactively address them to solve them.

  • Can work in a fast-paced startup environment with a work life balance, where you have a lot of creative freedom with mutual work hour flexibility but also where things can change rapidly, requiring adaptability.

  • You can make yourself available for fixed weekly meetings and ad hoc meetings within agreed upon hours during our core office hours 09:00-17:00. If you are in another timezone you can work before/after the expected meetings. 


  • Able to also communicate in Danish.

  • Have your own recording equipment and space (as it will not be provided).

  • Have worked in Unity and know some C# programming.

  • Able to use GitHub.

  • Experience with games and game audio.

  • Ability to mentor and lead team members.

  • Project management or other managerial experience, like sprint planning and reviewing.


The position can either be onsite, hybrid, or remote, or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.

What we offer you (And perks)

  • Comfortable Workspace: Equipped office space with board games, docking stations (computer not provided), and a tea kitchen with free coffee/tea.

  • Dynamic Learning Environment: Immersive, creative workspace within an entrepreneurial ecosystem alongside other startups. Handcrafted onboarding day and process for a seamless team integration.

  • Flexible Work Arrangements:

    • Liberal holiday, sick leave, and childcare days.

    • Menstrual and menopause leave.

    • Remote work options for a healthy work-life balance.

    • Breaks for recreational activities, including game sessions.

  • Career Support and Development: Time off for training and career growth. Involvement in organizational improvements, processes, culture, policies, the work environment and beyond.

  • Challenging but Collaborative Atmosphere: Engaging position within an interdisciplinary global team. A workplace with high satisfaction among the team members and where it is okay to ask for help as there are no stupid questions. Varied and stimulating challenges with no two days alike. Recognition – your work is showcased in your portfolio and our games are enjoyed worldwide.

  • Community and Team Building: Corporate events and team-building activities. Supportive, friendly team fostering a creative playground where experimentation is encouraged.

Application process

We generally invite shortlisted candidates for a meeting midway through the process and then again for a meeting near the end. You can apply as long as this is open. We expect to hold meetings during these dates: July 5 to and July 22 to July 31, we offer both onsite and online meetings. As it is usually 1-2 people managing the process you can expect replies on emails within 3-4 days. Please check your spam folder! No need to apply via email we will tell you to apply on this site.

At GAMUCATEX, we are devoted to cultivating a diverse and inclusive workplace. We value the unique perspectives, experiences, and talents that each team member brings. Our commitment to an inclusive recruitment process ensures equal opportunities for all applicants. We encourage individuals from all backgrounds, cultures, and walks of life to apply. Join us in fostering a workplace where everyone feels welcomed, respected, and empowered to contribute their best.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

Central office
Central office

Work life balance
Work life balance

Skill development
Skill development

Near public transit
Near public transit

Social gatherings
Social gatherings

See all 8 benefits

Working at

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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