Game Designer in a fast growing history card based auto-battler game

Salary Unpaid

Do you think the game industry is missing some exciting games about history that let the user understand the past better? Do you have skills in turning game design into a game so we can take the market by storm, turning history into an immersive universe

To develop our game we are looking for someone with a programming background in game development who is eager to get their hands involved in the making of a new game.


About our game

GAMUCATEX is an early-stage startup that is developing a card-based autobattler video game in a historical mythological universe. Inspired by games such as Magic, Civilizations, the Age of Empires and Heroes, our aim is to create an immersive and historically accurate game that inspires people to immerse themselves in history experiencing stories of the Vikings. Although the game is in production, you can check it out at itch.io: https://gamucatex.itch.io/tectonicus

The player will be taking charge of a faction - either Viking, Frankish, or Anglo-Saxon - which they will follow through history; experiencing past events according to historical records. Battles on a turn-based board will take place online for multiplayer and can be offline in single-player scenarios. You will lead your forces to your enemy’s lines and holding your morale high, you will dominate the fight!

This is an exciting opportunity to be part of a visionary and loving small family-like team of talents that value diversity and inclusivity. We believe that making games should be as fun as playing them.

 


Details

The position can either be onsite, hybrid or remote, part-time, or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship or a virksomhedspraktik benifits through the Danish Jobcenter. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.


The position & Responsibilities

The tasks will be varied and you will have a lot of freedom in defining what you will do and identifying what needs to be done. You will assume a central function in the team.

We need you to move our card and civilization manager gameplay forward.

Your main task is from a game design angle translate high-level ideas into world-class features, game mechanics, and experiences. You will be an architect of the overall game experience. You will be working closely with the Game Director and History Consultants to ensure that the overall vision and direction of the game are adhered to.


Your tasks will include such things as:

  • Under the coordination of the Producer and Director, working with artists and programmers to make sure that the creative vision is fulfilled

  • Designing fun and immersive gameplay mechanics and meta-game features drives them from concept and documentation through prototyping, polishing, and release

  • Creating and maintaining design documentation that keeps pace with the project's progress, and accurately conveys all necessary information to departments

  • Setting creative goals and deliverables for the Art and Dev departments

  • Creating fun and balanced missions. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles

  • Assisting in checking and ensuring the quality of the game version, and ensuring the features are implemented correctly

  • Proactively working to improve the product on a regular basis (e.g. propose improvements to levels, features, etc)

  • Gaining a deep understanding of our small but growing community


Requirements

  • Design experience from work or your degree

  • knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)

  • Knowledge of card games and or or city-builder games

  • Good communication skills, written and verbal

  • Able to illustrate and/or prototype ideas visually

  • A portfolio or sample of your design

  • You can collaborate with various departments, such as programmers, artists and also consultants that just recently began their game development experience in the firm

  • Flexible with technology and open to changing your workflow to fit the team

  • You are open to receiving feedback from colleagues

  • Ability to work with deadlines


Pluses

It would be nice if you have experience with:

  • Unity, any other game engine experience could also be relevant 

  • Experience with working in a video games studio and knowledge of the industry

  • Inspiration from similar of different games


Planned interview process

Online interviews are expected to take place in May. Starting date: as soon as possible or in the summer cohort/semester.

Please note we reply as fast as possible, but not always as fast as big corporations.

Be aware that we might end up in your email spam folder when we try to contact you, so keep a keen eye on that.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

Central office
Central office

Work life balance
Work life balance

Skill development
Skill development

Near public transit
Near public transit

Social gatherings
Social gatherings

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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