2D Animator, VFX or Technical Artist to a growing game studio developing a viking/history card game

Salary Unpaid

Do you also think it would be great to have a beautiful game that can accurately tell the story of the people of the past? Are you interested in the Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the art for the card-based game together with our team of 2D Artists?

To grow the art of our game we are looking for a handful of artists that have have experience with visual game art.


About our game

GAMUCATEX is an early-stage startup that is developing a card-based autobattler video game in a historical mythological universe. Inspired by games such as Magic, Civilizations, the Age of Empires and Heroes, our aim is to create an immersive and historically accurate game that inspires people to immerse themselves in history experiencing stories of the Vikings. Although the game is in production, you can check it out at itch.io: https://gamucatex.itch.io/tectonicus

The player will be taking charge of a faction - either Viking, Frankish, or Anglo-Saxon - which they will follow through history; experiencing past events according to historical records. Battles on a turn-based board will take place online for multiplayer and can be offline in single-player scenarios. You will lead your forces to your enemy’s lines and holding your morale high, you will dominate the fight!

This is an exciting opportunity to be part of a visionary and loving small family-like team of talents that value diversity and inclusivity. We believe that making games should be as fun as playing them.


Details

The position can either be onsite, hybrid or remote, part-time, or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship or a virksomhedspraktik benifits through the Danish Jobcenter. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.


Responsibilities

You will make concept art and illustrations of historical-mythological creatures, soldiers, ancient war scenes, various items and other 2D graphics that are in line with history, such as historical characters for our card gameplay, UI, environments, cities, war scenes and various items. Firstly we are making MVP rough sketches and concept art, after October we begin the rendering.


You have to participate in a weekly Art Meeting and a short Friday wrap-up along with art tasks. Your duties will be:

  • Aiming to facilitate consistency for art tasks

  • In some cases, you will follow existing detailed concept art, in other cases, you will create environments or props from scratch that match the  general art direction

  • You will be required to create, and quality assure that in-game assets and environments adhere to technical briefs.

  • We might ask you to participate in our live-streaming events where we show the world our team and game development

  • You might have tasks in making icons for the game, such as an attack, health, abilities or effects

  • You might have tasks in making some of the general user interfaces in the game

 

Requirements

You should know about, sketching, coloring, shadows, composition and anatomy. You need not have many years of experience, but we need someone who is interested in growing in this area.

  • Understanding of design and art language

  • You can work in a team that includes consultants with limited game development experience

  • You know how to give feedback and are open to receiving it

  • Eagerness to learn and improve

  • A portfolio with illustrations that you have made

  • You can adapt your art style to that of the game to a certain extent

  • Experience with either animations or VFX

 

Pluses

It would be nice if you have experience working with game art before.

  • Knowledge of Unity

  • Experience making illustrations for card games

  • Experience with making icons and UI

  • Experience with making concept art

  • Inspiration from similar of different games


Planned interview process

Online interviews are expected to take place from May. Starting date: as soon as possible or in the summer cohort/semester.

Please note we reply as fast as possible, but not always as fast as big corporations.

Be aware that we might end up in your email spam folder when we try to contact you, so keep a keen eye on that.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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