Do you think the game industry is missing some exciting games about history that let the user understand the past better? Do you have skills in turning game design into a game so we can take the market by storm, turning history into an immersive universe
To develop our game we are looking for someone with a programming background in game development who is eager to get their hands involved in the making of a new game.
About our game
GAMUCATEX is an early-stage startup that is developing a card-based autobattler video game in a historical mythological universe. Inspired by games such as Magic, Civilizations, the Age of Empires and Heroes, our aim is to create an immersive and historically accurate game that inspires people to immerse themselves in history experiencing stories of the Vikings. Although the game is in production, you can check it out at itch.io: https://gamucatex.itch.io/tectonicus
The player will be taking charge of a faction - either Viking, Frankish, or Anglo-Saxon - which they will follow through history; experiencing past events according to historical records. Battles on a turn-based board will take place online for multiplayer and can be offline in single-player scenarios. You will lead your forces to your enemy’s lines and holding your morale high, you will dominate the fight!
This is an exciting opportunity to be part of a visionary and loving small family-like team of talents that value diversity and inclusivity. We believe that making games should be as fun as playing them.
The position can either be onsite, hybrid or remote, part-time or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship or a virksomhedspraktik benifits through the Danish Jobcenter. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.
The Developer position - bringing us a step further
We are looking for a developer that can program at a high level, and you will have the opportunity to work on fundamental parts of the game, such as the combat system, tutorial, scenarios, and more..
You will have a say in decisions in the team. The project will have an alpha release primo 2024. Further development will be possible afterward.
We welcome both a go-getter, a person full of ideas, and/or someone who prefers clear tasks.
Strong C# knowledge and experience
Strong knowledge and experience with Unity
You can set code requirements and conceptualize requirements into code
Good understanding of code architecture
A portfolio with at least one game project
Leadership and management experience
Experience with Azure PlayFab or similar services
Experience with Photon or other multiplayer services
Experience with card games
Planned interview process
Online interviews are expected to take place from May. Starting date: as soon as possible or in the summer cohort/semester.
Please note we reply as fast as possible, but not always as fast as big corporations.
Be aware that we might end up in your email spam folder when we try to contact you, so keep a keen eye on that.
This job comes with several perks and benefits
You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.
Your local office is your anchor point, thus, we placed it centrally at your convenience.
Carve out time for your kids, friends and personal cider projects.
We want to take you from good to great.
Easy access and treehugger friendly workplace.
Social gatherings and games; hang out with your colleagues.