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Salary Unpaid
Equity To be negotiated

Do you want to be part of the journey  in building an app loved by millions of musicians and music lovers around the world?

That's the reality for us at SLOVE. We are Creating an app that connects musicians to their prospects to find opportunities and opportunities to find musicians. The result is a mobile application platform.

As a UX/UI Designer Intern here at SLOVE you’ll have the opportunity to impact both how we work with user experience (defining both process and project needs) but also participate hands-on in improving the world's best music app. 

You’ll make sure that SLOVE platform is understandable and user-friendly for artists (musicians), businesses (venues,promoters, etc.), and consumers, as well as maintain an overarching UX vision and strategy for the app.

About the Role

You’ll have full ownership of SLOVE platform user journey - optimizing flows and setting up a solid UX-foundation for future enhancements and system improvements. You’ll conduct ongoing customer verification (validation), identifying, improvising, and prioritizing areas that are more appropriate for customers' needs.

As a UX Designer, you will work with building and testing different ideas and prototypes within UX and UI with the aim of developing a fantastic product together with the team. Within UX you will focus on research and interaction design, analyzing behavior with the help of data to validate assumptions. Within the interface design, you will work with maintaining and improving our matching algorithm, and translating the SLOVE brand into product design. To do this, you will work closely with data, product strategy, tech, and growth. Eye for details and understand the UX / UI design translates to a real-time data flow to make the platform better with data.

You’ll participate in the verification involving artists (musicians) & businesses (venues, promoters, etc), in collaboration with our User Researchers. There is also an opportunity to involve consumers who love music, attend concerts, etc. However the focus on consumers is limited during the BETA launch phase.


  • Be involved in all stages of the design process within projects; from research, workshops, idea generation, concepts to prototypes and delivery of design

  • Create interaction design through customer journeys, sketches, wireframes and prototypes based on insights

  • Build long-term relationships with our customers and discover future opportunities

  • Use creative tools like Adobe Creative Suite and Figma and a whole host of other tools

  • Have an active role in identifying product challenges and shaping the functionality and the look of SLOVE

  • Creating user journeys and design flows

  • Design a responsive website that mathches the user flows in mobile app

  • Create methodologies and procedures needed to support various steps of the product management process, i.e;

  • Customer discovery - Build a database of customers and on-board them to the app (Website) or get an Letter of Intent (LOI) (if the product is not developed yet)

  • Product discovery

  • Ideation

  • Co-creation and ideation

  • Hand off design ideas and prototypes to developers in a clear and efficient way

  • Collect and utilize user feedback for continuous improvements of the product


  • Identify and troubleshoot UX problems on regular basis

  • Help in marketing with graphic design challenges when necessary

  • Experience in designing wireframes, user flows, and user interfaces using Figma/Sketch/XD

  • Experience in working with UX design, related to websites or digital products

  • Experience in conducting UX research and user interviews and ability to present relevant findings and conclusions. Translate the findings into the product.

  • An understanding of user behavior and best practices relating to web and mobile experiences

  • Experience and/or interest in user interface design

  • Experience in working in teams with other designers, developers, and product owners

  • You have knowledge of capabilities and limitations of Web technologies such as HTML, JavaScript, and CSS is a plus

What's In It For You

SLOVE is an early stage start-up. This is an unpaid internship opportunity for 3 to 6 months with a possible chance of conversion to full-time. You will have an opportunity to work along with a founding team who have experience in the industry for more than 15 years. It is suitable for students who are seeking to gain industry experience.

For more information or questions please contact us at siva.mokkapati@sloveai.com or phone number 0764485816

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Equity package
Equity package

Want to be a partner? Look no further.

Flexible working hours
Flexible working hours

Time is precious. Make it count. Morning person or night owl, this job is for you.

Working at

SLOVE is a company dedicated to revolutionizing the live music industry. Recognizing the challenges and fragmentation in the industry, particularly in the local scene, SLOVE aims to address the root of these problems through the creation of an AI-powered platform. The platform serves as a one-stop-shop for all stakeholders in the live music industry, including musicians, venues, and fans, streamlining the process of creating successful events and reducing complex issues. By connecting all user groups within the live music industry, SLOVE is empowering the industry and providing new opportunities for growth and success. Our goal is to scale-up the number of live music events, providing a stage for musicians to reach their dreams and connecting fans with the music they love. Join us in our mission to revolutionize the live music industry and make it accessible to all.

Read more about SLOVE

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