Sound/Audio Designer in a fast growing History Game focusing on Vikings

Salary Competitive

Do you also think it would be great to have a beautifully sounding game that can accurately tell the story the people of the past? Are you interested in the Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the soundscape for card based game together with our Composers, Designers, Historians and the rest?

To grow the soundscape of our game we are looking for a Sound Designer and potential an Audio Developer or Foley Artist that have have experience with sounds.


About our game and organization

With our upcoming game in production we are developing a meaningful card-based game in a historical and mythological universe. The aim is to be so accurate that people get a great sense of the past.

The player will be thrown back in time to figure out what happened and construct a historical time line. This will be based on a narrative according to historical records, where decisions making and dilemmas open for an engaging gameplay that results in conflicts. This innovative turn based game sees historical characters on cards move on a grid board. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes and more.

We are an early stage startup that is disrupting the game industry, by making meaningful games that can make impact in people\s lives!

This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.


Details

You can work remotely, but you are also welcome in our office in Copenhagen or a blended mixture either in a part time or full time position. We are currently bootstrapping in our team, meaning we are financing ourselves out of our pocket money until we receive funding. For this reason we can currently only offer an unpaid position but we are all running on passion and creativity. Once the game is sold or the company is funded, payment will be distributed to team members as revenue share. If you have what it takes we can discuss career options with a bigger role.


Responsibilities and areas you should learn

You will support and maintain the highest-quality benchmark for the game’s audio. You will play a key role in producing sound/audio to ensure the vision is maintained throughout the game’s development. You will also be communicating with our composers (currently one) and future team members in the department from both a creative point of view. You will work with our new Lead Sound Designer / Audio Director as a specialist in audio.

  • Using/ Learning to use middleware with our game engine; Unity

  • Creating & implementing world-class, original assets

  • Working with the leads to define and execute the vision

  • Organising regular reviews with the team, providing feedback and identifying opportunities for iteration

  • Establishing effective audio pipelines and workflow practices and seeking out ways to improve and streamline audio development pipelines

  • Being a voice, proponent and key contact for audio across the wider team

  • Recording, editing, and building/designing sound effects using industry standard methods and tools

  • Implementing music and sound effects into the game using methods and tools

  • Giving and seeking constructive creative feedback and suggestions to/from others

  • Anticipating challenges and be proactive and forward-thinking in implementing solutions

  • Logically and methodically helping the department solve problems and fix bugs

  • You will be pushing the envelope to challenge the status quo. You will be flexible and taking risks to expand boundaries to deliver breakthrough solutions, creatively and technically.


Requirements

You should know about voice, sound, audio, and music. You need not have many years of experience, but we need someone who is interested in growing in this area.

  • Experience with sound from work, hobby project or studies that can be found in your portfolio

  • Experience with creating and mixing sound to picture

  • Well organised and self-motivated approach to your workload

  • Willing to produce or learn how to produce foley sounds

  • You can for the near future work with free to use tools or have access to your own software, we do not provide any

 

Pluses

It would be nice if you have experience with working with game sound before and we expect you to grow in these areas:

  • Knowledge and experience with Unity

  • Experiencing in a game studio or game project

  • Experience with singing and composing music

  • Ability to mentor and lead team members

  • Ability to work stable with deadlines

  • Strong communication skills and excellent written and verbal skills

  • Experience with sprint planning and reviewing

  • Experience with making foley sounds and SFX

  • Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.

  • Knowledge of music/sound/ audio theory

  • Inspiration from similar of different games


Online interviews expected to take place in January. Starting date, as soon as possible in 2023 Please note we reply as fast as possible, but not always as fast a big corporates.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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