Do you think the game industry is missing some exciting games about history that let's the user understand the past better? Do you have an idea on how we can we can design a game that will take the market with a storm and turn history into an immersive universe
To design game mechanics into our game we are looking for someone with a background in game design who is eager to get their hands involved in the making of a new game.
We are developing a digital autobattler card based game in a historical and mythological universe. The aim is to make a historically accurate game that inspires people to immerse themselves into history. The upcoming game is in production check it out at our itch.io:https://gamucatex.itch.io/tectonicus
The player will be taking charge of a faction, either Viking, Frankian or English which they will follow through history. Letting you experience what happened in the past according to historical records. Battles take place online and in scenarios on a turn based board. You will lead your forces to your enemies lines and holding your moral high you will dominate the fighting! This innovative game puts historical characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.
We are an early stage startup that is disrupting what games can be used for. By using history from the records with the help of our historians we are making a historical micro world which will give the player a better understanding of the past. This we see as meaningful gaming that creates greater value in people’s lives.
This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.
The position can either be onside, hybrid or remote, part time or full time and even as an internship. The team members working here are all enjoying the journey of the project, full of passion. As we are not funded yet, we are working towards a system of revenue share in effect after the game has sales or reaches funding. Our offices are located in Amager and Frederiksberg.
The tasks will be varied and you will have a lot of freedom in defining what you will do and identifying what needs to be done. You will assume a central function in the team.
We need you to move our card and civilization manager game play forward.
Your main task is from a game design angle translate high level ideas into world class features, game mechanics and experiences. You will be an architect of the overall game experience. You will be working closely with the Game Director and History Consultants to ensure that the overall vision and direction of the game are adhered to.
Under coordination of the Producer and Director, working with artists and programmers to make sure that the creative vision is fulfilled
Designing fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release
Creating and maintaining design documentation that keep pace with the project's progress, and accurately conveys all necessary information to departments
Setting creative goals and deliverables for the Art and Dev departments
Creating fun and balanced missions. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles
Assisting in checking and ensuring the quality of game version, and ensure the features are implemented correctly
Proactively working to improve the product on a regular basis (e.g. propose improvements to levels, features etc)
Gaining a deep understanding of our small but growing community
Design experience from work or your degree
knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)
Knowledge of card games and or or city builder games
Good communication skills, written and verbal
Able to illustrate and/or prototype ideas visually
A portfolio or sample of your design
You can collaborate with various departments, such as programmers, artists and also consultants that just recently began their game development experience in the firm
Flexible with technology and open to changing your workflow to fit the team
You are open to receive feedback from colleagues
Ability to work with deadlines
It would be nice if you have experience with:
Unity, any other game engine experience could also be relevant
Experience with working in a video games studio and knowledge of the industry
Inspiration from similar of different games
Planned interview process
We plan to carry out two rounds of online interviews in the end of November we imagine an online interview, potentially on a weekend.
Starting date, as soon as possible/ in 2022-2023 Please note we reply as fast as possible, but not always as fast as big corporates and that as we send a lot of mail some might reach your spam folder, so please make sure to check that folder.
This job comes with several perks and benefits
You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.
Your local office is your anchor point, thus, we placed it centrally at your convenience.
Carve out time for your kids, friends and personal cider projects.
We want to take you from good to great.
Easy access and treehugger friendly workplace.
Social gatherings and games; hang out with your colleagues.