Do you also think it would be great to have a beautifully sounding game that can accurately tell the story the people of the past? Are you interested in the Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the soundscape for card based game together with our Composers, Designers, Historians and the rest?
To grow the soundscape of our game we are looking for a Lead Sound designer and potential a Audio Developer / Assisting Sound Designer or Foley Artist that have have experience with sounds.
About our game and organization
With our upcoming game in production we are developing a meaningful card-based game in a historical and mythological universe. The aim is to be so accurate that people get a great sense of the past.
The player will be thrown back in time to figure out what happened and construct a historical time line. This will be based on a narrative according to historical records, where decisions making and dilemmas open for an engaging gameplay that results in conflicts. This innovative turn based game sees historical characters on cards move on a grid board. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes and more.
We are an early stage startup that is disrupting the game industry, by making meaningful games that can make impact in people\s lives!
This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.
You can work remotely, but you are also welcome in our office in Copenhagen or a blended mixture either in a part time or full time position. We are currently bootstrapping in our team, meaning we are financing ourselves out of our pocket money until we receive funding. For this reason we can currently only offer an unpaid position but we are all running on passion and creativity. Once the game is sold or the company is funded, payment will be distributed to team members as revenue share. If you have what it takes we can discuss career options with a bigger role.
The Lead Sound Designer will be in charge of maintain the highest-quality benchmark for the game’s audio and to provide a key point of contact for the Music and Sound dept within the wider team. You will play a key role in defining the audio direction for the project and ensure the vision is maintained throughout the game’s development. You will also be leading our composers (currently one) and future team members in the department from both a creative and an organisational point of view. As a leading specialist in audio, you’ll also serve as a mentor for other members of the internal audio team.
Establishing which tools and middleware to use with our game engine; Unity
Establishing the quality bar for audio through creating & implementing world-class, original assets
Working with the leads to define and execute the vision
Organising regular reviews with the audio team, providing feedback and identifying opportunities for iteration
Working closely with the producer to plan and schedule the audio team's workload
Mentoring the team members in the department and embedding best practice principles in their work
Establishing effective audio pipelines and workflow practices and seeking out ways to improve and streamline audio development pipelines
Being a voice, proponent and key contact for audio across the wider team
Recording, editing, and building/designing sound effects using industry standard methods and tools
Implementing music and sound effects into the game using methods and tools
Giving and seeking constructive creative feedback and suggestions to/from others
Anticipating challenges and be proactive and forward-thinking in implementing solutions
Logically and methodically helping the department solve problems and fix bugs
You will be pushing the envelope to challenge the status quo. You will be flexible and taking risks to expand boundaries to deliver breakthrough solutions, creatively and technically.
You should know about voice, sound, audio, and music. You need not have many years of experience, but we need someone who is interested in growing in this area.
Experience with sound from work, hobby project or studies that can be found in your portfolio
Experience with creating and mixing sound to picture
Well organised and self-motivated approach to your workload
It would be nice if you have experience with working with game sound before and we expect you to grow in these areas:
Knowledge and experience with Unity
Experience with singing and composing music
Ability to mentor and lead team members
Ability to work stable with deadlines
Strong communication skills and excellent written and verbal skills
Experience with sprint planning and reviewing
Experience with making foley sounds and SFX
Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.
Knowledge of music theory
Inspiration from similar of different games
Online interviews expected to take place throughout the deadline of 4th of October. Starting date, as soon as possible/ in 2022 Please note we reply as fast as possible, but not always as fast a big corporates.
This job comes with several perks and benefits
You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.
Your local office is your anchor point, thus, we placed it centrally at your convenience.
Carve out time for your kids, friends and personal cider projects.
We want to take you from good to great.
Easy access and treehugger friendly workplace.
Social gatherings and games; hang out with your colleagues.