Art Director / Art Lead in a fast growing History Game

Salary Unpaid

Do you also think it would be great to have a beautiful game that can bridge the gap between an entertainment history game and learning? Would you like to set an art style for our viking card based game and manage our team of 2D Artists?

To grow the art of our game we are looking for a person that can lead our art-side and a department of 6 Artist collaborating with Historians.


About our game and organization

We are developing a prototype of a digital educational card and city builder game in a historical and mythological universe. The aim is to inspire learning of history and other subjects. The upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

We are an early stage startup that is disrupting the educational system and the game industry, by making edutainment games; (entertainment and education) all with a high impact! We are a full service solution for developing and educating in using games for learning.

This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.


Details

You can work remotely, but you are also welcome in our office in Copenhagen or a blended mixture either in a part time or full time position. We are currently bootstrapping in our team, meaning we are financing ourselves out of our pocket money until we receive funding. For this reason we can currently only offer an unpaid but we are all running on passion and creativity. Once the game is sold or the company is funded, payment will be distributed to team members as revenue share. If you have what it takes we can discuss becoming a partner/ co-founder.


Responsibilities

As the lead you will manage our art team of 6 people, art meetings and set art goals and art tasks, under coordination of the Producer and Game Director. The artist have to make 2D graphics that are in line with history such as illustrations of historical characters for our card gameplay, UI, environments, cities war scenes and various items and the like.

You have to organize, plan and run one weekly Art Meeting and set tasks. Additionally you will be required to go to our monthly Lead meeting setting overall top level discussion about the game, team and company. Your duties:

  • Facilitate a creative environment, full of collaborations with limited frictions and conflicts

  • Follow up and artistic validation of the integration with the programmers and artists

  • Developing the production schedule in respect of deadlines

  • Creating concise documentation for toolsets that the team can rely on

  • Management and follow-up of our external partners

  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

  • Aiming facilitating consistency for tasks

 

Requirements

If you are good with art and communication you might be the right person. Our Art Director should know about, sketching, coloring, shadows, composition and anatomy. You need not have many years of management experience, but we need someone who is interested in growing in this area.

  • Management and lead skills, either natural, schooled or based on experience

  • Understanding of design and art language

  • You can work in a team that includes consultants with limited game development experience

  • You know how to give feedback and are open to receive it

  • Eagerness to learn and improve

 

Pluses

It would be nice if you have experience with working with game art before, but tell us if you can apply your art experience from another field into the project. We imagine that you have:

  • Lead a project, preferable a game project

  • Knowledge of Unity 

  • Experience with producing art for video games


Interviews are expected to take place in the end of May

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

Central office
Central office

Work life balance
Work life balance

Skill development
Skill development

Near public transit
Near public transit

Social gatherings
Social gatherings

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

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