Didactic Learning Technology Game Designer

Salary Unpaid

Do you think the educational system is missing some exciting interactive learning tools? Do you have an idea on how we can we take the market with a storm and improving learning and motivation?

To infuse learning well into our game we are looking for someone with a background in learning, teaching, didactics or pedagogy.


About our game

We are developing a prototype of a digital educational card and city builder game in a historical and mythological universe. The aim is to inspire learning of history and other subjects. The upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

We are an early stage startup that is disrupting the educational system and the game industry, by making edutainment games; (entertainment and education) all with a high impact! We are a full service solution for developing and educating in using games for learning.

This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.


Details

We are looking for a  didactic champion that can start as soon as possible but joining in 2022 is also possible.

You can work remotely, but you are also welcome in our office in Copenhagen or a blended mixture either in a part time or full time position. Internships are also possible. Our company is not funded yet so our employees are running on passion and creativity. Once the game is sold or the company is funded, payment will be distributed to team members as revenue share.


The position & Responsibilities

The tasks will be varied and you will have a lot of freedom in defining what you will do and identifying what needs to be done. You will assume a central function in the team.

We need you to move our card and civilization manager game play forward in terms of how it teaches both in a class room and for home usage.

Your main task is taking game ideas from concept to completion and infusing learning into them. From a game design angle you will help and consult on translating high level ideas into world class features, game mechanics and experiences. You will be an architect of the overall learning game experience. You will be working closely with the game designers and History Consultants to ensure that the overall vision and direction of the game are adhered to.


Your tasks will include such things as:

  • Under coordination of the Producer and Director, work with artists and programmers to make sure that the learning vision is fulfilled

  • Design learning material for teachers

  • Developer learning methods for our game

  • Design fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release

  • Create and maintains design- and didactic documentation that keep pace with the project's progress, and accurately conveys all necessary information to departments

  • Set educational goals and deliverables for the project and test their outcome

  • Proactively work to improve the product on a regular basis (e.g. propose improvements to levels, features etc)

  • Gain deep understanding of our small but growing community

  • Analyze other relevant games and advice on take always from them


Requirements

  • Skills within didactics; We imagine that you are studying or have a degree in Learning and Experience Technology or Pedagogy/pædagogik or something similar

  • You can communicate well in English, Danish is a plus

  • An interest in games, technology history is a plus, but be have a department of Historians

  • Another plus is hands on experience with teaching


Join us

 If you are interested in shaping the future of education and or gaming send us an application. We can have you start as soon as possible!

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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