Lead Graphic Designer in a fast growing educational game

Salary Unpaid

About our game

We are currently developing a prototype of our digital educational card game set in a historical/ mythological universe, starting with the viking times. The aim is to inspire learning of history. The upcoming game is in pre production do you want to be a part of the journey?

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decision making and dilemmas will create an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees historical characters as cards moving and combat happening on a battlefield grid format. The inspiration comes from: Magic The Gathering, Civilizations, Age of Empires and Heroes.

 

Details

The position is remote, part time or full time in a startup. The team members working here are all enjoying the journey of the project, full of passion. Currently we don’t have any money. Payment will happen after the game is sold or reaches funding. You can work remotely or sit in our office in Copenhagen.

 

Responsibilities

This is a dual role, as the Lead Graphic Designer will manage both the graphic design tasks as well as art tasks. The art management is of our art team of 7 people with art meetings and in which you will set art goals and art tasks, under coordination of the Producer and Game Director. The artist have to make 2D graphics that are in line with history such as illustrations of historical characters for our card gameplay, UI, environments, cities war scenes and various items and the like.

You have to organize, plan and run one weekly Art Meeting and set tasks together with the Art Director. Additionally you will be required to go to our bi-weekly Lead meeting where we have overall top level discussion about the game, team and company. There will also be some business meetings to attend.

  • Facilitate a creative environment, full of collaborations with limited frictions and conflicts

  • Follow up and artistic validation of the integration with the programmers and artists

  • Developing the production schedule in respect of deadlines

  • Creating concise documentation for toolsets that the team can rely on

  • Management and follow-up of our external partners

  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

  • Aiming facilitating consistency for tasks

 

When it comes to graphic design the following needs to be managed:

  • Ensuring a continuous and strong visual brand identity for all our communication channels, communicating our game and values

  • Design optimization of user interfaces for our websites (Wix) - making it a wonderful digital-place-to-be

  • Develop visual SoMe strategy and content, in collaboration with the SoMe Manager

  • Supporting the marketing with graphic design

  • Making external document look nice and crispy, such as funding applications and keynotes

 

Requirements

  • Management and lead skills, either natural, schooled or based on experience

  • Understanding of design language and of basic art language

  • You can work in a team that includes consultants with limited game development experience

  • You are open to receive feedback

  • Eagerness to learn and improve

  • You have your own home equipment

 

Pluses

It would be nice if you have experience with:

  • adding value to the visuals of the game development

  • Using collaborative tools like Figma and setting up our Design Systems

  • Facilitating and participating in user-testing

  • Danish language skills

 

Planned interview process

We plan to carry out two rounds of interviews, we imagine an online interview, potentially on a weekend. If you apply before the 26th of July, you can get invited for an interview the first week of august, If you apply later the interview will take place first week of September.

For more information or questions please contact us at job@gamucatex.com or phone number +4525722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

ABOUT GAMUCATEX We are an indie startup of 20 people making edutainment games that are equally entertaining and useful for teaching new things. Our headquarters are in Copenhagen but we are an international company with team members across the world. We collaborate with educational institutions to improve learning outcomes in class. Our cooperative team takes good care of each other and is open, flexible and transparent; so do you want to join our family? We believe games should be both fun to play AND to make! ABOUT OUR CURRENT GAME Our upcoming game is in pre production. It lets the player take charge of a civilization that will go through history, the first release will deal with the Vikings. The game will let you experience what happened in the past according to historical records. Decision making and dilemmas open for engaging gameplay, while diplomacy, trade and wars are bound to start conflict. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilization, Age of Empires and Heroes. We are a member of Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and Game Hub Denmark. The University of Copenhagen aids us with consultants, an office space, workshops and much more. WHY ARE WE DOING THIS AND HOW? The academic input we receive elevates the learning potential for our users comes from students and professors. With gamification, the end result is a tool for students, teachers, and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital game medium offers great potential for learning. Commonly, players gain proficiency in certain areas after playing games with a particular focus, language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect, they don’t utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers have been stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell to keep up with demand.

Read more about Gamucatex

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