Game Designer in a fast growing edutainment startup

Salary Unpaid

About our game

We are developing a prototype of a digital educational card game in a historical/ mythological universe, starting with the viking times. The aim is to inspire learning of history. The upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.



Remote part or full time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding. You can work remotely or sit in our office in Copenhagen.



We are looking for a Game Designer, that can start as soon as possible, to move our card and civilization manager game play forward. With you we can design the world of the game. Your main task is taking game ideas from concept to completion. Translate high level ideas into world class features, game mechanics and experiences. You will be expected to be a storyteller, world builder, and architect of the overall game experience. You will be working closely with the game producer (CEO) and other game designers to ensure that the overall vision and direction of the game are adhered to.


Your tasks will include such things as:

  • Under coordination of the Producer and Director, work with artists and programmers to make sure that the creative vision is fulfilled

  • Design fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release

  • Creates and maintains design documentation that keep pace with the project's progress, and accurately conveys all necessary information to departments

  • Set creative goals and deliverables for the Art and Dev department

  • Creating fun and balanced missions. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles

  • Assist in checking and ensuring the quality of game version, and ensure the features are implemented correctly

  • Proactively work to improve the product on a regular basis (e.g. propose improvements to levels, features etc)

  • Gain deep understanding of our small but growing community



  • Design experience from work or your degree

  • knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)

  • Knowledge of card games and or city builder games

  • Good communication skills, written and verbal

  • Able to illustrate and/or prototype ideas visually

  • A portfolio or sample of your design

  • You can collaborate with various departments, such as programmers, artists and also consultants that just recently began their game development experience in the firm

  • Flexible with technology and open to changing your workflow to fit the team

  • You are open to receive feedback from colleagues

  • Ability to work with deadlines



It would be nice if you have experience with:

  • Unity, any other game engine experience could also be relevant 

  • Experience with working in a video games studio and knowledge of the industry

  • Inspiration from similar of different games


Planned interview process

We plan to carry out two rounds of interviews, we imagine an online interview, potentially on a weekend. If you apply before the 26th of July, you can get invited for an interview the first week of august, If you apply later the interview will take place first week of September.

For more information or questions please contact us at or phone number +45 25722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at

ABOUT GAMUCATEX We are an indie startup of 20 people making edutainment games that are equally entertaining and useful for teaching new things. Our headquarters are in Copenhagen but we are an international company with team members across the world. We collaborate with educational institutions to improve learning outcomes in class. Our cooperative team takes good care of each other and is open, flexible and transparent; so do you want to join our family? We believe games should be both fun to play AND to make! ABOUT OUR CURRENT GAME Our upcoming game is in pre production. It lets the player take charge of a civilization that will go through history, the first release will deal with the Vikings. The game will let you experience what happened in the past according to historical records. Decision making and dilemmas open for engaging gameplay, while diplomacy, trade and wars are bound to start conflict. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilization, Age of Empires and Heroes. We are a member of Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and Game Hub Denmark. The University of Copenhagen aids us with consultants, an office space, workshops and much more. WHY ARE WE DOING THIS AND HOW? The academic input we receive elevates the learning potential for our users comes from students and professors. With gamification, the end result is a tool for students, teachers, and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital game medium offers great potential for learning. Commonly, players gain proficiency in certain areas after playing games with a particular focus, language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect, they don’t utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers have been stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell to keep up with demand.

Read more about Gamucatex

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