Leading-edge gaming studio looking for a talented concept artist who can adapt to the unique art style of our flagship title and has a feel for MMORPG game design, to join our fast-growing team.
We are developing Ember Sword, a groundbreaking platform-agnostic and Free-to-Play MMORPG Game set in a player-driven fantasy universe, with digital collectible cosmetics and a blockchain-enhanced economy.
It’s a universe where the players control the world through true land ownership. A game in which all valuable cosmetic items are tokenized as scarce non-fungible crypto-collectibles, which are acquired by players through gameplay objectives, instead of sold through loot boxes. With a fan community spanning more than a hundred thousand people, a strong advisory board, a $2M investment round this year, and a very successful first land sale campaign ($1.5M) that sold out in just a few hours, Ember Sword is aiming high and growing fast.
As a concept artist working at Bright Star Studios, you will be designing and implementing artistic concepts and features inside our proprietary game engine in close collaboration with the design and art team, and the devs.
The MUSTs
You are able to communicate your ideas visually
You have experience creating concept art for 3D artists for turning into in-game assets
You can create highly polished illustrative artworks for promotional purposes
You have a solid understanding of bipedal and quadruped anatomy
You are able to create stylized artworks consistent with the game's art direction
You have a good eye for good composition, levels/values, shading, palettes, etc.
You have knowledge about various forms of architecture
You have experience creating artwork for animatics / 2D animation
You are willing to relocate to Denmark (Aarhus or Copenhagen) or able to convince us that you won't have to.
The GOOD TO HAVEs
Genuine love for MMOs and/or RPGs
Experience in shipping a game on PC/Browser or with a team that did it
Your TO DOs
Collaborate with an art team and art team leaders to create 2D art assets for an MMORPG
Translate verbal ideas and descriptions into functional reference materials for 3D artists
Quickly produce concepts of characters, weapons, architecture, and environments to be used for 3D art production
Work on peripheral art assets such as iconography, effects, etc
Layer high-resolution art production files in a non-destructive manner
Adopt and learn new software and technologies when necessary
Attend daily and weekly meetings to show and discuss your progress
Practical INFO:
Ember Sword is developed using a custom game engine
We have a very agile approach to development, with a very flat hierarchy
Job starts right away (as soon as possible)
This is a full-time position
The work hours are flexible
This job comes with several perks and benefits