Leading-edge gaming studio looking for an experienced senior gameplay programmer with exceptional coding skills and an excellent understanding of MMORPG game design, to join our fast-growing team.
We are developing Ember Sword, a groundbreaking platform-agnostic and Free-to-Play MMORPG Game set in a player-driven fantasy universe, with digital collectible cosmetics and a blockchain-enhanced economy.
It’s a universe where the players control the world through true land ownership. A game in which all valuable cosmetic items are tokenized as scarce non-fungible crypto-collectibles, which are acquired by players through gameplay objectives, instead of sold through loot boxes. With a fan community spanning more than a hundred thousand people, a strong advisory board, a $2M investment round this year, and a very successful first land sale campaign ($1.5M) that sold out in just a few hours, Ember Sword is aiming high and growing fast.
As a senior gameplay programmer at Bright Star Studios, you'll be working in a custom ECS-based game engine written in C++ using design principles like data-driven design. We care greatly about the quality and performance of our code and don't shy away from refactoring if needed. As a Senior you're responsible for teaching and guiding junior programmers, code reviews, as well as designing and building larger encompassing systems in Ember Sword yourself.
The MUSTs
You are a creative coder with a strong feel for gameplay and design
You have good coding skills, specifically in C++
You have 5+ years of experience in the industry – we’re open-minded and gladly talk with enthusiastic applicants with varying levels of experience
You have experience with vector math (basic knowledge is a requirement)
You have experience with developing games and implementing interlocking gameplay systems in close collaboration with designers
You have experience creating user interfaces (WPF / Noesis with C++)
You are willing to relocate to Denmark (Aarhus or Copenhagen) or able to convince us that you won't have to.
The GOOD TO HAVEs
Genuine love for MMOs and/or RPGs
Experience in shipping a game on PC/Browser or with a team that did it
Experience writing shaders / Unity Shader graph
Experience with custom game engines
Experience with WebGL, WebGPU and/or Web Assembly (emscripten)
Practical INFO:
Ember Sword is developed using a custom game engine
We have a very agile approach to development, with a very flat hierarchy
Job starts right away (as soon as possible)
This is a full-time position
The work hours are flexible
This job comes with several perks and benefits