Game Designer in a fast growing startup

Salary Competitive

About our game

We are developing a prototype of a digital educational card game in a historical/ mythological universe. The aim is to inspire learning of history and other subjects. the upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

Details

Remote part or full time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding.

Responsibilities

We are looking for a Game Designer for our card game to begin as soon as possible. you will help design the world of the game. Your main task is taking game ideas from concept to completion. Translate high level ideas into world class features, game mechanics and experiences. You will be expected to be a storyteller, world builder, and architect of the overall game experience. You will be working closely with the game producer (CEO) to ensure that the overall vision and direction of the game are adhered to.

Your tasks will include such things as:

  • Under coordination of the Producer and Director, work with artists and programmers to make sure that the creative vision is fulfilled

  • Design fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release

  • Creates and maintains design documentation that keep pace with the project's progress, and accurately conveys all necessary information to departments

  • Set creative goals and deliverables for the Art and Dev department

  • Creating fun and balanced missions. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles

  • Assist in checking and ensuring the quality of game version, and ensure the features are implemented correctly

  • Proactively work to improve the product on a regular basis (e.g. propose improvements to levels, features etc)

  • Gain deep understanding of our small but growing community

Requirements

  • Design experience from work or your degree

  • knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)

  • Knowledge of card games and or or city builder games

  • Good communication skills, written and verbal

  • Able to illustrate and/or prototype ideas visually

  • A portfolio or sample of your design

  • You can collaborate with various departments, such as programmers, artists and also consultants that just recently began their game development experience in the firm

  • Flexible with technology and open to changing your workflow to fit the team

  • You are open to receive feedback from colleagues

  • Ability to work with deadlines

Pluses

It would be nice if you have experience with:

  • Unity, any other game engine experience could also be relevant 

  • Experience with working in a video games studio and knowledge of the industry

  • Inspiration from similar of different games

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

ABOUT GAMUCATEX We are an indie student startup of 20 people that focuses on making games that are equally entertaining and useful to teach the player new things. Our games are edutainment. The headquarters are in Copenhagen but we are international with team members across the world. We collaborate with education institutions to improve the learning outcome. The team takes good care of each other, so do you want to join our family? We are open, flexible and transparent Our team learns, teaches and shares with each other Games should be both fun to play and make ABOUT OUR GAME Our upcoming game is in pre production. It let’s the player take charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes. The office is in Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and it is part of a programs in Communication and IT to do startups. The University of Copenhagen aids us with consultants, an office space, workshops and much more, they don't own or control our project. Team members doing academical research here usually keep collected data to write papers. WHY ARE WE DOING THIS AND HOW? The academical inputs we get elevates the learning potential for our users, does come from students and professors. With gamification the end result is a tool for students, teachers and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital games medium offers great potential for learning, commonly players get proficiency in certain areas after playing games. Language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect but don't utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers are stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell, to keep up with demand.

Read more about Gamucatex

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