Community, SoMe or Marketing Manager

Salary Unpaid

About our game

We are developing a prototype of a digital educational card game in a historical/ mythological universe. The aim is to inspire learning of history and other subjects. the upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

Details

Remote part time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding.

Responsibilities

You will build a community and awareness of our organization and game where friendliness and engagement is paramount for our new group.

We want a stronger online presence on: Our website (Wix), Facebook, Instagram, Youtube, LinkedIn and at some point on: Twitter, Patreon, Steam, Twitch Discord and Kickstarter.

We want you to engage with our audience and users, attract their attention. A part of the task is to promote what we are doing, so you need to communicate with the team on what they are doin as we want the world to see how we make video games and which game we want to make. You must be ready to take responsibility and identify areas that could benefit from your talents and join a collaborative effort to raise the quality of the entire experience we deliver to the players. We want you to make your mark on our world and our team, and join a collaborative effort to raise the quality of the entire experience we deliver to the players. The content you have to make can range from infographics, pictures, videos and sound recordings.

There might be some work in our live streams and game studio interviews.

It could be that we ask you to plan and execute community events, invitational competitions, livestreamed competitions. 

Requirements:

The ideal candidate is highly driven and self-motivated with experience in increasing awareness of a proven track record of large-scale community development efforts in the gaming industry.

Skills or experience with one or more of these and an interest to learn more of these: websites (Wix), Facebook, Instagram, Youtube, LinkedIn, Twitter, Patreon, Steam, Twitch, Discord and Kickstarter.

You can write engaging stories and communicate with users.

Ideally you are able to produce relevant infographics, pictures, videos and sound recordings.

Pluses:

  • You can speak Danish and knows the culture and society

  • Experience with games and game development

  • Experiences with blog posts or press releases

  • Can you analyze and report on user data to drive continuous improvement, optimization, and innovation?

  • Can you provide meaningful feedback to developers and artists on the community’s sentiment, concerns, and suggestions

For more information or questions please contact us at job@gamucatex.com

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

ABOUT GAMUCATEX We are an indie student startup of 20 people that focuses on making games that are equally entertaining and useful to teach the player new things. Our games are edutainment. The headquarters are in Copenhagen but we are international with team members across the world. We collaborate with education institutions to improve the learning outcome. The team takes good care of each other, so do you want to join our family? We are open, flexible and transparent Our team learns, teaches and shares with each other Games should be both fun to play and make ABOUT OUR GAME Our upcoming game is in pre production. It let’s the player take charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes. The office is in Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and it is part of a programs in Communication and IT to do startups. The University of Copenhagen aids us with consultants, an office space, workshops and much more, they don't own or control our project. Team members doing academical research here usually keep collected data to write papers. WHY ARE WE DOING THIS AND HOW? The academical inputs we get elevates the learning potential for our users, does come from students and professors. With gamification the end result is a tool for students, teachers and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital games medium offers great potential for learning, commonly players get proficiency in certain areas after playing games. Language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect but don't utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers are stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell, to keep up with demand.

Read more about Gamucatex

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