Salary Unpaid

About our game

We are developing a prototype of a digital educational card game in a historical/ mythological universe. The aim is to inspire learning of history and other subjects. the upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

Details

Remote part time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding.

Responsibilities

As a 2d animator you will be creating in-game and cinematic animations that are engaging and believable. In our historical world we have battlefields with humans and mythological creatures. Working with the department leads you are to do animations that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game. One of the first goals is to build a community around the game and then launch a Kick Starter campaign. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Highlight aspects of the game that will benefit from being animated in a team discussion.

  • Participating in integration of the animation assets into the game engine (Unity)

  • Follow up and artistic validation of the integration with the programmers and artists

  • Providing technical support for character artists and animators during entire production process

  • Participate in the establishment of the production schedule and respect of the deadline

  • Creating concise documentation for toolsets that the team can rely on

  • Use traditional animation fundamentals to craft game motions that range from stylized to realistic

  • Management and follow-up of our external partners

  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

  • Aiming at consistency for the animations.

Requirements

  • Experience in drawing illustrations with color, lightning and shadows

  • A portfolio with illustrations that you have made

  • You can work in a team that includes consultants with limited game development experience

  • You are open to receive feedback and work with illustration descriptions

  • You can adapt your art style to that of the game to a certain extent

Pluses

It would be nice if you have experience with:

  • Using Unity towards Graphical/visual work 

  • Experience with producing art for video games

  • Experience making illustrations for card games

  • Experience with making icons and UI

  • Experience with making concept art

  • Inspiration from similar of different games

For more information or questions please contact us at job@gamucatex.com

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

ABOUT GAMUCATEX We are an indie student startup of 20 people that focuses on making games that are equally entertaining and useful to teach the player new things. Our games are edutainment. The headquarters are in Copenhagen but we are international with team members across the world. We collaborate with education institutions to improve the learning outcome. The team takes good care of each other, so do you want to join our family? We are open, flexible and transparent Our team learns, teaches and shares with each other Games should be both fun to play and make ABOUT OUR GAME Our upcoming game is in pre production. It let’s the player take charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes. The office is in Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and it is part of a programs in Communication and IT to do startups. The University of Copenhagen aids us with consultants, an office space, workshops and much more, they don't own or control our project. Team members doing academical research here usually keep collected data to write papers. WHY ARE WE DOING THIS AND HOW? The academical inputs we get elevates the learning potential for our users, does come from students and professors. With gamification the end result is a tool for students, teachers and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices. The traditional digital games medium offers great potential for learning, commonly players get proficiency in certain areas after playing games. Language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect but don't utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers are stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell, to keep up with demand.

Read more about Gamucatex

Similar jobs

Graphic Design Intern
Wonderful Wonderful Walks Copenhagen Remote Internship
Graphic Design Intern
Faundit Remote Internship
Grafiker praktikant med mod på udlandseventyr (Chiang Mai, Thailand)
ANYDAY A/S Remote Internship
Game Designer in a fast growing startup
Gamucatex Remote Part-timeFull-time
2d artist Intern
Gamucatex Remote Full-timeInternship