Salary Unpaid

About our game

We are developing a prototype of a digital educational card game in a historical/ mythological universe. The aim is to inspire learning of history and other subjects. the upcoming game is in pre production.

The player will be taking charge of a civilization that will go through history. Letting you experience what happened in the past according to historical records. Decisions making and dilemmas open for an engaging gameplay. While diplomacy, trade and wars are bound to start conflicts. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

Details

Remote part time position in a startup, we all work here and enjoy the experience. Currently we don’t have any money. Payment will happen after the game is sold or reaches founding.

Responsibilities

We are looking for a 2d artist to make our 2D graphics in our card game, you will make illustrations of the fantasy-mythological creatures, soldiers, ancient war scenes, various items and the like

Your main task is drawing the illustrations digitally of the characters for the game based on our historical descriptions. They can be either famous people or mythological creatures

You might also be tasks in illustrating:

  • “objects” such as tools, resources/material and animals. Some may be more abstracts phenomenon such as a festival or diplomacy

  • Environments and background.

  • Unfinished art assets.

  • You might have tasks in making icons for the game, such as attack, health, abilities or effects

  • You might have tasks in making some of the general user interface in the game

  • In some cases, you will follow existing detailed concept art, in other cases you will create environments or props from scratch that match the  general art direction

  • You will be required to create, and quality assure that in-game assets and environments adhere to technical briefs.

  • We might ask you to participate in our live streaming events where we show the world our team and game development

Requirements

  • Experience in drawing illustrations with color, lightning and shadows

  • A portfolio with illustrations that you have made

  • You can work in a team that includes consultants with limited game development experience

  • You are open to receive feedback and work with illustration descriptions

  • You can adapt your art style to that of the game to a certain extent

Pluses

It would be nice if you have experience with:

  • Using Unity towards Graphical/visual work 

  • Experience with producing art for video games

  • Experience making illustrations for card games

  • Experience with making icons and UI

  • Experience with making concept art

  • Inspiration from similar of different games

For more information or questions please contact us at job@gamucatex.com

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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