Game Art Director / Game Art Lead for a fast growing viking/history card based game

Salary Unpaid

Do you also think it would be great to have a beautiful game that can bridge the gap between an entertainment history game and learning? Would you like to set an art style for our Viking card-based game and manage our team of Visual Artists?

We are looking for someone that can lead our art team of 6 artists and collaborate with our historians and game designers to refine our art style into something unique and eye-catching.


About us

Welcome to GAMUCATEX – the indie startup fueled by a burning passion to weave history into enchanting gaming experiences! While our heart is in Copenhagen, our diverse team spans the entire globe. We are passionate about history and games, and you'll definitely have the opportunity to learn everything you're willing to know with us. We thrive on collaboration, creativity, innovation, and pure passion. Always ready to lend a hand, we're dedicated to crafting games that resonate and invite you to cozy up for a hygge-filled evening of entertainment. 🎮✨ Join us on this epic journey where gaming meets history!


About our game

Tectonicus: on the edge of war, synthesizes mechanics of turn-based strategies, auto-battlers and card games. To succeed, you are to use strategic thinking when placing heroes, commanders and units on the board, as well as building synergic decks that emphasize each faction’s unique strengths. 

Apart from online and local PvP battles, Tectonicus will be featuring a full-scale story mode. The player will be called to restore the historical truth lost in contradicting accounts and theories, rewritten history and scholars’ disputes, by reincarnating significant battles and living through them as warlords, across centuries. 


About your department

You will be joining the Art Department which is responsible for creating visual assets for the game in the startup. It is a small team of passionate creatives that range from 3D artists to VFX artists to animators and illustrators.


Responsibilities:

The responsibilities between the Art Director and Art Lead are to manage our small art team, facilitate art meetings, set art goals and tasks with coordination of the Producer, Historians, and Game Director. The artists will make artistic visuals based in historical accuracy such as 3D objects, animations and illustrations of historical characters, gameplay UI, environments, narrative assets and more.

You will organize, plan and run one weekly art meeting. Additionally, you will be required to go to our bi-weekly (once every two weeks) leads meeting to communicate with the other teams about the game, your team, and company goals and struggles.


Your duties:

  • Facilitate a creative environment, full of collaboration and friendly communication

  • Communicate with other departments to provide artists with the most up-to-date information and provide feedback on artist's work

  • Help organize and update behind-the-scenes as the company moves to a more intuitive management format

  • Developing the production schedule in respect to deadlines

  • Maintain concise documentation for toolsets that the team can rely on

  • Management and follow-up of our external partners

  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team

  • Aim to facilitate consistency in art style


Skills & Requirements

If you are good with art and communication you might be the right person. Our Art Director/ Art Lead should know about sketching, coloring, shadows, composition, and anatomy. You don't need to have many years of management experience, but we need someone who is interested in growing in this area.

  • You can communicate effectively in English as that is our company language

  • Management and lead skills, either natural, schooled, or based on experience

  • We don’t expect you to have experience from the video game industry, but a basic knowledge of video games as a product is a plus. 

  • Understanding of design and art language

  • You can work in a team that includes consultants with limited game development experience

  • You know how to give feedback and are open to receiving it

  • Eagerness to learn and improve

 

Pluses

  • It would be nice if you have experience working with game art before, but tell us if you can apply your art experience from another field to the project. We imagine that you have:

  • Led a project, preferably a game project

  • Knowledge of Unity

  • Experience with producing art for video games


Details

The position can either be onsite, hybrid, or remote, or full-time. As we are currently seeking funding, the position will be unpaid but can contribute to an internship. Our offices are located in three locations: Copenhagen at Amager/Nørrebro and Frederiksberg.


What we offer you (And perks)

  • Comfortable Workspace: Equipped office space with board games, docking stations (computer not provided), and a tea kitchen with free coffee/tea.

  • Dynamic Learning Environment: Immersive, creative workspace within an entrepreneurial ecosystem alongside other startups. Handcrafted onboarding day and process for a seamless team integration.

  • Flexible Work Arrangements:

    • Liberal holiday, sick leave, and childcare days.

    • Menstrual and menopause leave.

    • Remote work options for a healthy work-life balance.

    • Breaks for recreational activities, including game sessions.

  • Career Support and Development: Time off for training and career growth. Involvement in organizational improvements, processes, culture, policies, the work environment and beyond.

  • Challenging but Collaborative Atmosphere: Engaging position within an interdisciplinary global team. A workplace with high satisfaction among the team members and where it is okay to ask for help as there are no stupid questions. Varied and stimulating challenges with no two days alike. Recognition – your work is showcased in your portfolio and our games are enjoyed worldwide.

  • Community and Team Building: Corporate events and team-building activities. Supportive, friendly team fostering a creative playground where experimentation is encouraged.


At GAMUCATEX, we are devoted to cultivating a diverse and inclusive workplace. We value the unique perspectives, experiences, and talents that each team member brings. Our commitment to an inclusive recruitment process ensures equal opportunities for all applicants. We encourage individuals from all backgrounds, cultures, and walks of life to apply. Join us in fostering a workplace where everyone feels welcomed, respected, and empowered to contribute their best.

For more information or questions please contact us at job@gamucatex.com or phone number +4525722969

Perks and benefits

This job comes with several perks and benefits

Remote work allowed
Remote work allowed

You know how you perform best. Work from your couch, your favorite cafe or abroad when you feel like it.

Central office
Central office

Your local office is your anchor point, thus, we placed it centrally at your convenience.

Work life balance
Work life balance

Carve out time for your kids, friends and personal cider projects.

Skill development
Skill development

We want to take you from good to great.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

See all 8 benefits

Working at
Gamucatex

VISION We are dream makers, creating journey opportunities for aspiring talent and delivering uniquely crafted interactive experiences for our community which they connect deeply with; these player co-create stories that will immerse their senses and emotions in a rich universe based on our world; leaving them wondering about questions in the game and outside the game; its not about advanced technology but about creative cultivated content based adventures. Our vision is beyond building tools, it is about pushing the boundaries for how the game medium can create a positive impact in this world with games that empower you to make interesting choices giving you value from the time spent. ABOUT OUR STUDIO We are an early-stage pre-seed startup founded in 2020, a premium AA+ Indie that has all the elements to become a highly recognized record setter. Consisting of an international team of 30+ with a powerhouse HQ in KUA (Copenhagen), we’re collaborating with a wide community of inspired individuals from across the world. Most studios start small with a narrow circle, but we quickly grew into a multi-functional diverse team. We are ambitious developers, artists, game-audio-UI designers, composers, storytellers, historians, archeologists, marketers, human resource specialists and user and market researchers. Vets and newcomers, the past and the future combined! Together, we harden our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler empowered by history going deep into the sources, initially rooted in the Viking Age. The focus and specialty of our games is on the subject of life and people, how questions about our existence can be displayed on screen and in the hands of the players. We make our assets in-house, from visual art and code to music and foley sounds, with passion and respect for history. We dedicate ourselves daily to creating a game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive dynamic environment for neurodiversity, all ages, genders, and backgrounds, including various skill sets. We adhere to principles of openness and transparency, and we are results-oriented while valuing work-life balance. A place where you can feel welcome, and respected, where your voice and profession matter, we are keen on making this your first or next step that will excel your career and an opportunity to have a meaningful impact on our project and players. In short, our gamers come from all walks of life and so do we, gathering great people from a wide variety of backgrounds is devotion not just because we believe this is the right thing for us but also because it facilitates a stronger company with greater games! VALUES AND WORK CULTURE We also value our Scandinavian work model. Expect a flat hierarchy with a bottom-up-based approach with a great work-life balance, and flexible working hours. Join team work with autonomy in task generation and execution, where you are proactive and not waiting for management for order, all in a trust-focused culture. Open, honest, and transparent communication with constructive feedback as our foundation expecting everyone to share opinions, no matter roles. An approachable and involving management. The collective intelligence finds effective solutions. We engage and explore sustainable practices and CSR. The top priority is teammates well-being supported by team-building exercises, social events and eating lunch together. We acknowledge challenges that is okay to make mistakes, which we can learn from. We casual and informal!

Read more about Gamucatex

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