Salary Competitive

We are looking for a programmer to join a tight-knit team of game developers working on an exciting series of rapid prototypes for PC and console. This is a full-time contractor role that is ideal for someone with a firm grasp of C# and Unity and who wants to get a start in the games industry. The contract initially spans 10 weeks, with the view to making aw PERMANENT POSITION in September.


The right candidate is someone who works well in a collaborative shared office environment, can work reliably and independently to a brief, and can rapidly iterate on code in response to feedback from the team and Lead Developer. Applications will be judged primarily on the strength of their portfolio and performance on a practical test task. 

Responsibilities:

– Creating rapid prototypes on a weekly basis based on design briefs and discussions with the Lead Programmer, Project Manager, and Art Director.  

– Working within the company’s existing workflows and pipelines to specified deadlines.

– Maintaining clear lines of communication with the Lead Programmer and Project Manager regarding progress on tasks and to solicit regular feedback.

– Listening to feedback and rapidly iterating on code to bring it in line with the project requirements. 

– Participating in weekly discussions and collaborative technical design sessions, including making suggestions that could improve existing processes or general game designs. 

– Staying up to date with current industry trends and software, and learning new applications and techniques. 

Requirements:

– Can write clean, high quality and easily maintainable C# code 

– Strong portfolio demonstrating solid experience in game design, with excellent clean code examples. 

– High level of general awareness about gaming trends, especially in the indie PC and console markets. 

– Ability to quickly develop neat technical solutions under time pressure. 

– Good general computer skills and experience with Google Drive, Trello, and similar Web-based tools. 

– Willing to learn new tools and workflows. 

-Applicant must have their own licenses to any additional software they will use and should have a laptop to work on. 

– Applicant must be available for a minimum of three full work days on-site in Belfast each week (Tue-Thu), with flexibility for remote work on Mondays and Fridays. 

Desirable Criteria:

– Experience with the Unity 3D game engine.

– Firm grasp of working within performance constraints for games. 

– Experience on a shipped games project.

Perks and benefits

This job comes with several perks and benefits

Free coffee / tea
Free coffee / tea

Get your caffeine fix to get you started and keep you going.

Social gatherings
Social gatherings

Social gatherings and games; hang out with your colleagues.

Flexible working hours
Flexible working hours

Time is precious. Make it count. Morning person or night owl, this job is for you.

Near public transit
Near public transit

Easy access and treehugger friendly workplace.

Working at
Brain and Nerd

Brain and Nerd is an experienced independent development studio that has worked on game development projects together in Northern Ireland for over six years, with a speciality in procedural generation, engine and tool development, and crowdfunding. We were the first Irish studio to successfully crowdfund a game on Kickstarter with our first major title, Predestination, which released on Steam in February and recently won Game of the Year at the 2018 NI Game Awards.    Brain and Nerd is a small studio that makes big games: We focus on procedural generation, solid mechanics, and layered narratives.

Read more about Brain and Nerd

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