Q&A with Tina Lauro Pollock
Director @ Brain and Nerd
What are your plans for the future?
This is a huge question, but the condensed answer is to keep on going from strength to strength! We're currently working on our second game, Hortalius, which is a sandbox exploration game. On top of this, we're working on 6 prototypes in the run-up to Gamescom, hopefully taking at least one of them with us to show publishers alongside Hortalius.
Why did you become an entrepreneur?
I saw the procedural terrain generation work Brendan completed as part of his Masters thesis and just knew we could do something with it if we combined our skills. Naive? Absolutely! Having said that, our long journey was fruitful and our first title, Predestination, is now on Steam, having been successfully crowdfunded, Greenlit, and awarded.
Aside from achieving commercial success, what do you see as your startup’s mission?
Mentorship is so important to us: We love running STEM activities, building skills for local youth, and supporting the other studios around us as much as we can. We are absolutely committed to making NI a destination for game development.
Describe your perfect day at work.
Any day when I'm either learning something new or teaching someone else something new is absolutely perfect for me! I had the best day at work only yesterday when I received the news that I'd been shortlisted for the MCV Women in Games Mentor of the Year award AND the BCS NI Young IT Professional of the Year award too!
What is your best advice for entrepreneurs who are just starting out?
Just do it! There are few mistakes you can make that are irreversible, but there are plenty of opportunities you can miss and be worse off for losing.